Henry
|
accc463791
|
Initial reorganization of shmup prroject; temp player sprites added.
|
2026-01-10 18:26:44 +00:00 |
|
Henry
|
c8d578af04
|
Enemy spawning code now reference COLS and ROWS constants; removed
extraneous enemy_count removal.
|
2025-12-27 10:08:30 +00:00 |
|
Henry
|
25a4897697
|
Tracking down the spawning of extra enemies; removed extraneous enemy
counting and queue_free of enemies.
|
2025-12-24 15:59:15 +00:00 |
|
Henry
|
a20e496c2e
|
Enemies now stay on screen after player dies, until start of new game.
|
2025-12-23 14:28:35 +00:00 |
|
Henry
|
dec3cbe595
|
Set up new signals in EventBus; preparing to restructure game start
code.
|
2025-12-20 09:15:59 +00:00 |
|
Henry
|
7ef6076eda
|
Removed extraneous enemy_died signal from spawning; used
get_nodes_in_group for enemy_count
|
2025-12-17 19:17:46 +00:00 |
|
Henry
|
a73fb28552
|
Troubleshooting player_died signal.
|
2025-12-16 23:19:03 +00:00 |
|
Henry
|
1ebba28e5d
|
Updated event_bus to have shield change single; attempted to update
player's set shield but running into problems at runtime.
|
2025-12-15 10:20:23 +00:00 |
|