11 lines
423 B
GDScript
11 lines
423 B
GDScript
extends Node
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@warning_ignore_start("unused_signal") # since otherwise Godot will throw a warning that the signal is unused in current scope
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signal shield_changed(max_value: int, old_value: int, new_value: int)
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signal player_died()
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signal enemy_died(value: int)
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signal initialize_shieldbar()
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signal start_game()
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@warning_ignore_restore("unused_signal") # put any future signals you add between the two ignore annotations
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