Commit graph

  • accc463791 Initial reorganization of shmup prroject; temp player sprites added. main Henry 2026-01-10 18:26:44 +00:00
  • 02d14e913c Score now briefly pops to a larger size as it increases in value. Henry 2026-01-03 18:08:32 +00:00
  • f1eec30167 Decreased movement and shot delay of enemies based on number of enemies remaining; increased tween speed of enemy bounce at 25% remaining. Henry 2025-12-31 13:34:29 +00:00
  • 7a0ea55ff1 Created Parallax2D background nodes from existing starfield background. Henry 2025-12-29 14:00:03 +00:00
  • 4dd7a7435b Updated Title shader. Henry 2025-12-29 09:40:38 +00:00
  • 6b3270bbb2 Added an interim title with shader effect. Henry 2025-12-28 13:38:13 +00:00
  • b5d97c0ffb Fixed shield issue by removing old experiments and ensuring the right values were being used! signal-reform Henry 2025-12-27 16:25:06 +00:00
  • c8d578af04 Enemy spawning code now reference COLS and ROWS constants; removed extraneous enemy_count removal. Henry 2025-12-27 10:08:30 +00:00
  • dac1601f4a Troubleshooting enemy count. Henry 2025-12-24 16:48:40 +00:00
  • 25a4897697 Tracking down the spawning of extra enemies; removed extraneous enemy counting and queue_free of enemies. Henry 2025-12-24 15:59:15 +00:00
  • be3919acd7 Commented main game's functionality to better track what's happening. Henry 2025-12-24 13:29:59 +00:00
  • aa7cdc90d6 Trying to sort shield issues. Henry 2025-12-23 18:48:49 +00:00
  • a007b08b83 Removed Player from the Main scene in favor of instantiatiating Player during the start of a new game. Henry 2025-12-23 16:27:48 +00:00
  • a20e496c2e Enemies now stay on screen after player dies, until start of new game. Henry 2025-12-23 14:28:35 +00:00
  • ec7a84c252 Added shoot-to-start game code, re-ordered starting sequence using "playing" variable. Henry 2025-12-23 10:38:27 +00:00
  • 099440d27f Player now comes up from the bottom of the screen on a new game. Henry 2025-12-20 19:37:32 +00:00
  • dec3cbe595 Set up new signals in EventBus; preparing to restructure game start code. Henry 2025-12-20 09:15:59 +00:00
  • 7ef6076eda Removed extraneous enemy_died signal from spawning; used get_nodes_in_group for enemy_count Henry 2025-12-17 19:17:46 +00:00
  • 485f03d702 Fixed signals; removed most extra debug output. Still issues with shieldbar showing accurate damage, but functionality of main branch restored. Henry 2025-12-17 09:19:01 +00:00
  • a73fb28552 Troubleshooting player_died signal. Henry 2025-12-16 23:19:03 +00:00
  • afc5c68569 Fixed _on_shield_changed logic to smoothly tween shield bar. Added a function call to trigger shader to flash shield bar. Henry 2025-12-16 13:09:52 +00:00
  • 9f2569a73c Identified @export variables as int, float and the game started again! Henry 2025-12-16 09:25:40 +00:00
  • 65a887e9db Fixed an issue with a signal for cool down; still having an issue with wait_time and vector2 controlling movement. Henry 2025-12-16 00:05:26 +00:00
  • d739beb6f2 Cleaned up @export and @onready ordering; commented out unfinished features. Henry 2025-12-15 12:03:13 +00:00
  • 1ebba28e5d Updated event_bus to have shield change single; attempted to update player's set shield but running into problems at runtime. Henry 2025-12-15 10:20:23 +00:00
  • d64504189a Branch for signal refactoring, singleton bus. Henry 2025-12-14 20:32:23 +00:00
  • ab8643d093 Setting up ground work to tween shield indicator. Henry 2025-12-13 11:14:07 +00:00
  • 3bd16da435 Added shield damage taken indicator to colliding with enemies; added shaders to experiment with (disabled) Henry 2025-12-13 10:26:47 +00:00
  • bfe71e4908 Updated damage signal to player. Henry 2025-12-11 10:30:38 +00:00
  • 0791653610 Made a "damage indicator" shader; started working on having it toggle when hit by enemy bullet. Henry 2025-12-10 16:46:51 +00:00
  • 7ea6f72e72 Added game over/restart UI and player behaviours. Henry 2025-12-09 14:06:00 +00:00
  • ef773a1ec5 Setup UI canvas, added shield and game start. Henry 2025-12-09 12:00:26 +00:00
  • e582ed7ec3 Updated enemy bullet to correctly instantiate. Henry 2025-12-09 09:16:22 +00:00
  • da65849c27 Initial commit based on the work of shmup-01 Henry 2025-12-09 08:49:00 +00:00