Commit graph

  • afc5c68569 Fixed _on_shield_changed logic to smoothly tween shield bar. Added a function call to trigger shader to flash shield bar. signal-reform Henry 2025-12-16 13:09:52 +00:00
  • 9f2569a73c Identified @export variables as int, float and the game started again! Henry 2025-12-16 09:25:40 +00:00
  • 65a887e9db Fixed an issue with a signal for cool down; still having an issue with wait_time and vector2 controlling movement. Henry 2025-12-16 00:05:26 +00:00
  • d739beb6f2 Cleaned up @export and @onready ordering; commented out unfinished features. Henry 2025-12-15 12:03:13 +00:00
  • 1ebba28e5d Updated event_bus to have shield change single; attempted to update player's set shield but running into problems at runtime. Henry 2025-12-15 10:20:23 +00:00
  • d64504189a Branch for signal refactoring, singleton bus. Henry 2025-12-14 20:32:23 +00:00
  • ab8643d093 Setting up ground work to tween shield indicator. Henry 2025-12-13 11:14:07 +00:00
  • 3bd16da435 Added shield damage taken indicator to colliding with enemies; added shaders to experiment with (disabled) main Henry 2025-12-13 10:26:47 +00:00
  • bfe71e4908 Updated damage signal to player. Henry 2025-12-11 10:30:38 +00:00
  • 0791653610 Made a "damage indicator" shader; started working on having it toggle when hit by enemy bullet. Henry 2025-12-10 16:46:51 +00:00
  • 7ea6f72e72 Added game over/restart UI and player behaviours. Henry 2025-12-09 14:06:00 +00:00
  • ef773a1ec5 Setup UI canvas, added shield and game start. Henry 2025-12-09 12:00:26 +00:00
  • e582ed7ec3 Updated enemy bullet to correctly instantiate. Henry 2025-12-09 09:16:22 +00:00
  • da65849c27 Initial commit based on the work of shmup-01 Henry 2025-12-09 08:49:00 +00:00