Branch for signal refactoring, singleton bus.

This commit is contained in:
Henry 2025-12-14 20:32:23 +00:00
parent ab8643d093
commit d64504189a
10 changed files with 83 additions and 8 deletions

2
events.gd Normal file
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@ -0,0 +1,2 @@
extends Node

1
events.gd.uid Normal file
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@ -0,0 +1 @@
uid://jibpipn2p1c7

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@ -71,6 +71,8 @@ autoplay = "scroll"
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="UI" parent="CanvasLayer" instance=ExtResource("4_1bvp3")]
offset_right = 196.0
offset_bottom = 36.0
[node name="CenterContainer" type="CenterContainer" parent="CanvasLayer"]
anchors_preset = 15

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@ -1,14 +1,17 @@
extends Area2D
signal died
signal shield_changed
signal shield_changed(max_value: int, old_value: int, new_value: int)
signal damage_taken
signal shield_damage
signal shield_ui
var shader_active = false
@onready var screensize = get_viewport_rect().size
@export var max_shield = 10
var shield = max_shield:
var shield: int = max_shield:
set = set_shield
@export var speed = 150
@export var cooldown = 0.25
@ -25,9 +28,11 @@ func start():
position = Vector2(screensize.x / 2, screensize.y - 64)
$GunCooldown.wait_time = cooldown
func set_shield(value):
func set_shield(value: int):
var old_value: int = shield
shield = min(max_shield, value)
shield_changed.emit(max_shield, shield)
shield_changed.emit(max_shield, old_value, shield)
shield_damage.emit()
if shield <= 0:
set_process(false)
$Ship.hide()
@ -77,6 +82,7 @@ func _on_area_entered(area):
func _on_damage_taken() -> void:
emit_signal("shield_ui")
shader_active = true
$Ship.material.set_shader_parameter("toggle", 1.0)
await get_tree().create_timer(1).timeout

6
progress_bar.gd Normal file
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@ -0,0 +1,6 @@
extends TextureProgressBar
func _ready():
self.value = 0
var shield_tween = get_tree().create_tween()
shield_tween.tween_property(self, "value", 100, 3).set_trans(Tween.TRANS_LINEAR)

1
progress_bar.gd.uid Normal file
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@ -0,0 +1 @@
uid://b85ktxeoj4b2n

19
progress_bar.tscn Normal file
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@ -0,0 +1,19 @@
[gd_scene load_steps=4 format=3 uid="uid://c8s7htpdg4v4i"]
[ext_resource type="Texture2D" uid="uid://d11molrkdjjh5" path="res://bar_background.png" id="1_q0tf5"]
[ext_resource type="Texture2D" uid="uid://bsl3pxvxiuoqg" path="res://bar_foreground.png" id="2_5xu4y"]
[ext_resource type="Script" uid="uid://b85ktxeoj4b2n" path="res://progress_bar.gd" id="3_5xu4y"]
[node name="ProgressBar" type="TextureProgressBar"]
anchors_preset = 10
anchor_right = 1.0
offset_bottom = 20.0
grow_horizontal = 2
nine_patch_stretch = true
stretch_margin_left = 8
stretch_margin_top = 8
stretch_margin_right = 8
stretch_margin_bottom = 8
texture_under = ExtResource("1_q0tf5")
texture_progress = ExtResource("2_5xu4y")
script = ExtResource("3_5xu4y")

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@ -14,6 +14,10 @@ config/name="shmup01b"
config/features=PackedStringArray("4.5", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
Events="*res://events.gd"
[display]
window/size/viewport_width=240

30
ui.gd
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@ -3,12 +3,36 @@ extends MarginContainer
@onready var shield_bar = $HBoxContainer/ShieldBar
@onready var score_counter = $HBoxContainer/ScoreCounter
var shader_active = false
func _ready():
get_node("Player.Ship").node_ready.connect("shield_ui", self, "_on_shield_ui")
func update_score(value):
score_counter.display_digits(value)
func update_shield(max_value, value):
var shield_tween = get_tree().create_tween()
func update_shield(max_value, value, old_value):
shield_bar.max_value = max_value
shield_bar.value = value
shield_tween.tween_property(shield_bar, "value", "max_value", 3,).set_trans(Tween.TRANS_LINEAR)
print("update_shield"," ","Current ",(value), " ", "(Max ",(max_value),")"," ","Old Value:"," ",old_value)
if value >= max_value:
print("No need to tween!")
else:
print("I should be tweening!")
var tween = create_tween()
tween.tween_property(shield_bar, "value", (old_value/max_value)*100, .25).set_trans(Tween.TRANS_LINEAR)
func _on_shield_ui():
print("SHIELD FX!")
shader_active = true
shield_bar.material.set_shader_parameter("toggle", 1.0)
await get_tree().create_timer(1).timeout
shader_active = false
shield_bar.material.set_shader_parameter("toggle", 0.0)

12
ui.tscn
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@ -1,10 +1,15 @@
[gd_scene load_steps=5 format=3 uid="uid://s6wf3egdqtmh"]
[gd_scene load_steps=7 format=3 uid="uid://s6wf3egdqtmh"]
[ext_resource type="Texture2D" uid="uid://d11molrkdjjh5" path="res://bar_background.png" id="1_m6e0p"]
[ext_resource type="Script" uid="uid://b544c65halgk4" path="res://ui.gd" id="1_nltto"]
[ext_resource type="Texture2D" uid="uid://bsl3pxvxiuoqg" path="res://bar_foreground.png" id="2_27fn8"]
[ext_resource type="Shader" uid="uid://dfywtah53il1m" path="res://player_hit.gdshader" id="2_ibotj"]
[ext_resource type="PackedScene" uid="uid://5qkcf1cpre32" path="res://score_counter.tscn" id="4_ibotj"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_n5ude"]
shader = ExtResource("2_ibotj")
shader_parameter/toggle = 0.0
[node name="UI" type="MarginContainer"]
anchors_preset = 10
anchor_right = 1.0
@ -20,8 +25,11 @@ script = ExtResource("1_nltto")
layout_mode = 2
[node name="ShieldBar" type="TextureProgressBar" parent="HBoxContainer"]
material = SubResource("ShaderMaterial_n5ude")
custom_minimum_size = Vector2(80, 16)
layout_mode = 2
step = 0.0
value = 100.0
nine_patch_stretch = true
stretch_margin_left = 3
stretch_margin_top = 3
@ -32,3 +40,5 @@ texture_progress = ExtResource("2_27fn8")
[node name="ScoreCounter" parent="HBoxContainer" instance=ExtResource("4_ibotj")]
layout_mode = 2
[connection signal="value_changed" from="HBoxContainer/ShieldBar" to="." method="_on_shield_bar_value_changed"]