Updated event_bus to have shield change single; attempted to update
player's set shield but running into problems at runtime.
This commit is contained in:
parent
d64504189a
commit
1ebba28e5d
7 changed files with 18 additions and 12 deletions
7
event_bus.gd
Normal file
7
event_bus.gd
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
extends Node
|
||||
|
||||
@warning_ignore_start("unused_signal") # since otherwise Godot will throw a warning that the signal is unused in current scope
|
||||
|
||||
signal shield_changed(max_value: int, old_value: int, new_value: int)
|
||||
|
||||
@warning_ignore_restore("unused_signal") # put any future signals you add between the two ignore annotations
|
||||
Loading…
Add table
Add a link
Reference in a new issue