Shmup-01b/event_bus.gd
2025-12-16 23:19:03 +00:00

9 lines
363 B
GDScript

extends Node
@warning_ignore_start("unused_signal") # since otherwise Godot will throw a warning that the signal is unused in current scope
signal shield_changed(max_value: int, old_value: int, new_value: int)
signal player_died()
signal enemy_died()
@warning_ignore_restore("unused_signal") # put any future signals you add between the two ignore annotations