Removed extraneous enemy_died signal from spawning; used
get_nodes_in_group for enemy_count
This commit is contained in:
parent
485f03d702
commit
7ef6076eda
5 changed files with 21 additions and 10 deletions
|
|
@ -4,6 +4,6 @@ extends Node
|
|||
|
||||
signal shield_changed(max_value: int, old_value: int, new_value: int)
|
||||
signal player_died()
|
||||
signal enemy_died()
|
||||
signal enemy_died(value: int)
|
||||
|
||||
@warning_ignore_restore("unused_signal") # put any future signals you add between the two ignore annotations
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue