Removed extraneous enemy_died signal from spawning; used

get_nodes_in_group for enemy_count
This commit is contained in:
Henry 2025-12-17 19:17:46 +00:00
parent 485f03d702
commit 7ef6076eda
5 changed files with 21 additions and 10 deletions

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@ -4,6 +4,6 @@ extends Node
signal shield_changed(max_value: int, old_value: int, new_value: int)
signal player_died()
signal enemy_died()
signal enemy_died(value: int)
@warning_ignore_restore("unused_signal") # put any future signals you add between the two ignore annotations