Enemy spawning code now reference COLS and ROWS constants; removed
extraneous enemy_count removal.
This commit is contained in:
parent
dac1601f4a
commit
c8d578af04
3 changed files with 20 additions and 10 deletions
|
|
@ -4,7 +4,8 @@ extends Node
|
|||
|
||||
signal shield_changed(max_value: int, old_value: int, new_value: int)
|
||||
signal player_died()
|
||||
signal enemy_died(value: int)
|
||||
signal enemy_died()
|
||||
signal enemy_hit(value: int)
|
||||
signal initialize_shieldbar()
|
||||
signal start_game()
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue