Enemy spawning code now reference COLS and ROWS constants; removed

extraneous enemy_count removal.
This commit is contained in:
Henry 2025-12-27 10:08:30 +00:00
parent dac1601f4a
commit c8d578af04
3 changed files with 20 additions and 10 deletions

View file

@ -4,7 +4,8 @@ extends Node
signal shield_changed(max_value: int, old_value: int, new_value: int)
signal player_died()
signal enemy_died(value: int)
signal enemy_died()
signal enemy_hit(value: int)
signal initialize_shieldbar()
signal start_game()