Shmup-01b/event_bus.gd
2025-12-27 10:08:30 +00:00

12 lines
442 B
GDScript

extends Node
@warning_ignore_start("unused_signal") # since otherwise Godot will throw a warning that the signal is unused in current scope
signal shield_changed(max_value: int, old_value: int, new_value: int)
signal player_died()
signal enemy_died()
signal enemy_hit(value: int)
signal initialize_shieldbar()
signal start_game()
@warning_ignore_restore("unused_signal") # put any future signals you add between the two ignore annotations