Troubleshooting player_died signal.

This commit is contained in:
Henry 2025-12-16 23:19:03 +00:00
parent afc5c68569
commit a73fb28552
7 changed files with 48 additions and 56 deletions

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@ -3,5 +3,7 @@ extends Node
@warning_ignore_start("unused_signal") # since otherwise Godot will throw a warning that the signal is unused in current scope
signal shield_changed(max_value: int, old_value: int, new_value: int)
signal player_died()
signal enemy_died()
@warning_ignore_restore("unused_signal") # put any future signals you add between the two ignore annotations