Enemies now stay on screen after player dies, until start of new game.

This commit is contained in:
Henry 2025-12-23 14:28:35 +00:00
parent ec7a84c252
commit a20e496c2e
4 changed files with 17 additions and 3 deletions

View file

@ -5,6 +5,7 @@ extends Node
signal shield_changed(max_value: int, old_value: int, new_value: int)
signal player_died()
signal enemy_died(value: int)
signal enemy_win()
signal initialize_shieldbar()
signal start_game()