Enemies now stay on screen after player dies, until start of new game.
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4 changed files with 17 additions and 3 deletions
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@ -5,6 +5,7 @@ extends Node
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signal shield_changed(max_value: int, old_value: int, new_value: int)
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signal player_died()
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signal enemy_died(value: int)
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signal enemy_win()
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signal initialize_shieldbar()
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signal start_game()
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