|
|
99a5d9838d
|
Separated shot positioning math to helper utility and refactored shoot
component - introduced shot origin issue.
|
2026-06-28 01:45:11 +01:00 |
|
|
|
6c5a0a0bae
|
Adjusted directory structure for clarity.
|
2026-06-27 13:28:38 +01:00 |
|
|
|
3303d937fd
|
Added grouped shots as sub resources, as well as the abilit to mirror
pairs.
|
2026-06-26 23:54:53 +01:00 |
|
|
|
313e013543
|
Slight tweak to remove warnings.
|
2026-06-26 22:59:52 +01:00 |
|
|
|
2db5f37975
|
Added follow angle for spread shots so projectiles point in the
direction they're going.
|
2026-06-26 22:55:32 +01:00 |
|
|
|
62e02d2555
|
Weapon feel modifications.
|
2026-06-26 12:31:19 +01:00 |
|
|
|
122f7bed5f
|
Further weapon feel modificaitons.
|
2026-06-25 11:37:55 +01:00 |
|
|
|
30619bc7c1
|
Fixed initial double shot issue; tweaked feel of weapons.
|
2026-06-25 11:35:42 +01:00 |
|
|
|
4f3839448b
|
Modified weapon scripts and resources with a simplified spread angle
variable.
|
2026-06-25 02:06:28 +01:00 |
|
|
|
389485e82c
|
Locked frame rate at 60fps and adjusted weapon speed to work with that.
|
2026-06-25 01:25:34 +01:00 |
|
|
|
b4c4a66ce8
|
Added effects manager and two effects to test attached to the player
scene.
|
2026-06-24 14:48:02 +01:00 |
|
|
|
1200ac7e32
|
Initial scaffolding.
|
2026-06-23 18:19:28 +01:00 |
|
|
|
18dc548dd6
|
Implemented basic notification system for weapons changing.
|
2026-06-21 17:55:47 +01:00 |
|
|
|
6c41810add
|
Additional resource tweaks.
|
2026-06-20 16:08:40 +01:00 |
|
|
|
2c2b23f0bb
|
Cleaned up resource defaults and names; path references.
|
2026-06-20 15:13:28 +01:00 |
|
|
|
d0664a87fa
|
Update weapon resources, default weapon loaded; implemented call weapon
by name.
|
2026-06-20 14:47:46 +01:00 |
|
|
|
cf172bc546
|
Updated architecture so WeaponComponent uses an exported array to store
weapon resources.
|
2026-06-20 13:05:18 +01:00 |
|
|
|
d041531716
|
Updated resource paths to match directory structure.
|
2026-06-16 17:39:18 +01:00 |
|
|
|
1bce6ca268
|
Refinded symetrical fire functionality and updated stock weapon art.
|
2026-06-15 00:11:54 +01:00 |
|
|
|
c91f8ab31d
|
A bunch of refinements on spacing and timing!
|
2026-06-13 17:11:55 +01:00 |
|
|
|
48a2ba3ddb
|
Slight update to fire timing to allow for even pairs.
|
2026-06-13 15:47:41 +01:00 |
|
|
|
936bcbc5e3
|
Fixed variable name bug in resource reference.
|
2026-06-13 12:33:13 +01:00 |
|
|
|
1725b8b754
|
Added bullet indexing to create shot patterns
|
2026-06-13 12:05:13 +01:00 |
|
|
|
bdbc3b015f
|
Refactored weapon and shoot component use and resources.
|
2026-06-09 13:57:40 +01:00 |
|
|
|
e3fb082139
|
Beginning to update weapon components
|
2026-06-08 13:53:13 +01:00 |
|
Henry
|
db57a0234e
|
Equidistent code working in component form! Also cleaned up spacing for
increased projectiles in stock weapon by rounding remainders from
division.
|
2026-04-07 13:54:30 +01:00 |
|
Henry
|
d419635d7f
|
Attempting to refactor the previously working self contained equidistent
code in the player.gd.
|
2026-04-06 12:46:36 +01:00 |
|
Henry
|
5d2efe9983
|
Updated resources and working Player scene to share the same variables
as the new component setup.
|
2026-04-06 01:31:50 +01:00 |
|
Henry
|
9b3841775c
|
Set up a revised player scene with a component based apparoach; shooting
functionality incomplete.
|
2026-04-06 01:30:53 +01:00 |
|
Henry
|
172830729f
|
Modified the resource and defaults for the projectile property ;made a
backup of the original stock weapon scene just in case things went bad.
|
2026-04-04 15:14:13 +01:00 |
|
Henry
|
b6bef3f13a
|
Adjusted stock shot spacing and added muzzle flash.
|
2026-03-31 13:30:15 +01:00 |
|
Henry
|
142bf87eca
|
Initial commit.
|
2026-03-21 17:22:41 +00:00 |
|