Updated resource paths to match directory structure.
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0f69240bdb
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9 changed files with 14 additions and 14 deletions
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@ -1,8 +1,8 @@
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extends Area2D
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@onready var bullet: PackedScene = load("res://scenes/weapon_stock.tscn")
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@onready var bullet: PackedScene = load("res://scenes/player_weapons/weapon_stock.tscn")
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@onready var shot_data: = load("res://resources/player_weapons/weapon_shot_stock.tres")
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@onready var shot_data: = load("res://resources/player_weapon_resources/weapon_shot_stock.tres")
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func _process(delta):
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@ -12,6 +12,6 @@ extends Resource
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@export var spacing: float = 35
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@export var origin: int = -23
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@export_category("Stagger")
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@export_category("Spread")
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@export var horizontal_offset: float = 6.5 # Horizontal distance between projectiles
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@export var stagger_offset: float = 5 # Time delay per projectile index
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@ -1,7 +1,7 @@
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[gd_resource type="Resource" script_class="WeaponShot" format=3 uid="uid://b75ae840k03dy"]
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[ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/weapon_stock.tscn" id="1_by0nb"]
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[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://resources/player_weapons/weapon_shot.gd" id="2_by0nb"]
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[ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/player_weapons/weapon_stock.tscn" id="1_by0nb"]
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[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://resources/player_weapon_resources/weapon_shot.gd" id="2_by0nb"]
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[resource]
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script = ExtResource("2_by0nb")
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@ -1,8 +1,8 @@
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extends Area2D
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@onready var bullet: PackedScene = load("res://scenes/weapon_stock.tscn")
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@onready var shot_data: = load("res://resources/player_weapons/weapon_shot_stock.tres")
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@onready var bullet: PackedScene = load("res://scenes/player_weapons/weapon_stock.tscn")
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@onready var shot_data: = load("res://resources/player_weapon_resources/weapon_shot_stock.tres")
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@ -1,6 +1,6 @@
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[gd_scene format=3 uid="uid://ddpclu2vdy2ve"]
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[ext_resource type="Script" uid="uid://c5blhfopjpfny" path="res://scenes/weapon_stock.gd" id="1_u1d5o"]
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[ext_resource type="Script" uid="uid://c5blhfopjpfny" path="res://scenes/player_weapons/weapon_stock.gd" id="1_u1d5o"]
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[ext_resource type="Texture2D" uid="uid://bnpm8b62n1pr5" path="res://graphics/shot_stock_og.png" id="2_u1d5o"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_5bykt"]
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@ -14,7 +14,7 @@
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z_index = -1
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[node name="BaseBackground" type="ColorRect" parent="Level/Background" unique_id=1360709800]
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offset_right = 217.0
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offset_right = 208.0
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offset_bottom = 410.0
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color = Color(0.2899925, 0.5692833, 0.9110645, 1)
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@ -32,7 +32,7 @@ hframes = 4
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frame = 1
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[node name="CloudRight" type="Sprite2D" parent="Level/Background/Back" unique_id=1729409543]
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position = Vector2(177, 32)
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position = Vector2(168, 32)
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texture = ExtResource("3_4wyf3")
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flip_h = true
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hframes = 4
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@ -52,7 +52,7 @@ hframes = 4
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frame = 2
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[node name="CloudRight" type="Sprite2D" parent="Level/Background/Mid" unique_id=702118355]
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position = Vector2(177, 32)
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position = Vector2(168, 32)
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texture = ExtResource("3_4wyf3")
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flip_h = true
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hframes = 4
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@ -71,7 +71,7 @@ hframes = 4
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frame = 3
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[node name="CloudRight" type="Sprite2D" parent="Level/Background/Fore" unique_id=1798342457]
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position = Vector2(185, 32)
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position = Vector2(176, 32)
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texture = ExtResource("3_4wyf3")
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flip_h = true
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hframes = 4
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@ -1,7 +1,7 @@
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class_name WeaponComponent extends Node
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@export var loaded_weapon: PackedScene = load("res://scenes/weapon_stock.tscn")
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var data : WeaponShot = load("res://resources/player_weapons/weapon_shot_stock.tres")
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@export var loaded_weapon: PackedScene = load("res://scenes/player_weapons/weapon_stock.tscn")
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var data : WeaponShot = load("res://resources/player_weapon_resources/weapon_shot_stock.tres")
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