An attempt at a more sophisticated, traditional shmup with bullet hell elements.
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2026-06-29 14:59:40 +01:00
Deprecated Updated resource paths to match directory structure. 2026-06-16 17:39:18 +01:00
graphics Fixed initial double shot issue; tweaked feel of weapons. 2026-06-25 11:35:42 +01:00
resources Further refinements in weapone fire helper logic. 2026-06-28 18:11:26 +01:00
scenes Separated shot positioning math to helper utility and refactored shoot 2026-06-28 01:45:11 +01:00
scripts Updated exported weapon variables for cleaner organization in the Godot 2026-06-29 14:59:40 +01:00
shaders Added effects manager and two effects to test attached to the player 2026-06-24 14:48:02 +01:00
.editorconfig Initial commit. 2026-03-21 17:22:41 +00:00
.gitattributes Initial commit. 2026-03-21 17:22:41 +00:00
.gitignore Initial commit. 2026-03-21 17:22:41 +00:00
icon.svg Initial commit. 2026-03-21 17:22:41 +00:00
icon.svg.import Initial commit. 2026-03-21 17:22:41 +00:00
project.godot Locked frame rate at 60fps and adjusted weapon speed to work with that. 2026-06-25 01:25:34 +01:00