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1ac71cc104
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Updated exported weapon variables for cleaner organization in the Godot
inspector.
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2026-06-29 14:59:40 +01:00 |
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fa882502b4
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Updated comments for clarity.
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2026-06-28 18:27:47 +01:00 |
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a655f9332f
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Further refinements in weapone fire helper logic.
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2026-06-28 18:11:26 +01:00 |
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9554af183c
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Updated the bullet spawning position to beging from the sprite height
modified by the weapon's origin variable.
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2026-06-28 08:05:30 +01:00 |
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64e685a3c1
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Still a lille buggy! But closer.
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2026-06-28 02:38:02 +01:00 |
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99a5d9838d
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Separated shot positioning math to helper utility and refactored shoot
component - introduced shot origin issue.
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2026-06-28 01:45:11 +01:00 |
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6c5a0a0bae
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Adjusted directory structure for clarity.
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2026-06-27 13:28:38 +01:00 |
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3303d937fd
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Added grouped shots as sub resources, as well as the abilit to mirror
pairs.
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2026-06-26 23:54:53 +01:00 |
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313e013543
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Slight tweak to remove warnings.
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2026-06-26 22:59:52 +01:00 |
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2db5f37975
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Added follow angle for spread shots so projectiles point in the
direction they're going.
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2026-06-26 22:55:32 +01:00 |
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62e02d2555
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Weapon feel modifications.
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2026-06-26 12:31:19 +01:00 |
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122f7bed5f
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Further weapon feel modificaitons.
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2026-06-25 11:37:55 +01:00 |
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30619bc7c1
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Fixed initial double shot issue; tweaked feel of weapons.
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2026-06-25 11:35:42 +01:00 |
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4f3839448b
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Modified weapon scripts and resources with a simplified spread angle
variable.
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2026-06-25 02:06:28 +01:00 |
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4f90c82b8f
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Attempted to figure how to adjust notification label size. Nah.
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2026-06-25 01:26:49 +01:00 |
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dd4652b732
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Added an FPS display for performance monitoring.
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2026-06-25 01:26:16 +01:00 |
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389485e82c
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Locked frame rate at 60fps and adjusted weapon speed to work with that.
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2026-06-25 01:25:34 +01:00 |
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650239a9e8
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Added fps display.
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2026-06-24 18:41:37 +01:00 |
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b4c4a66ce8
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Added effects manager and two effects to test attached to the player
scene.
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2026-06-24 14:48:02 +01:00 |
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1200ac7e32
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Initial scaffolding.
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2026-06-23 18:19:28 +01:00 |
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8e821ead28
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Slight tweak to connector rendering.
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2026-06-22 22:26:52 +01:00 |
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ae34cb934a
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Added segment lines to notification display.
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2026-06-22 12:58:25 +01:00 |
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68d0cf9580
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Temporarily disabled notifications from following the player.
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2026-06-22 01:24:56 +01:00 |
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f69862af8c
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Added animation to notification display.
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2026-06-22 01:19:49 +01:00 |
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64d55572c2
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Slight visual updates.
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2026-06-22 00:38:37 +01:00 |
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18dc548dd6
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Implemented basic notification system for weapons changing.
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2026-06-21 17:55:47 +01:00 |
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a6d137bf7a
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Setup for adding Notification Component.
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2026-06-21 11:31:44 +01:00 |
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6c41810add
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Additional resource tweaks.
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2026-06-20 16:08:40 +01:00 |
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2c2b23f0bb
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Cleaned up resource defaults and names; path references.
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2026-06-20 15:13:28 +01:00 |
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d0664a87fa
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Update weapon resources, default weapon loaded; implemented call weapon
by name.
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2026-06-20 14:47:46 +01:00 |
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cf172bc546
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Updated architecture so WeaponComponent uses an exported array to store
weapon resources.
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2026-06-20 13:05:18 +01:00 |
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63ed0aae3a
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Updated input component and player component handling to use tab to
cycle weapons.
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2026-06-20 13:03:48 +01:00 |
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e2cf516c90
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Refactored weapon component to handle weapon swaping.
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2026-06-17 02:55:40 +01:00 |
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d041531716
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Updated resource paths to match directory structure.
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2026-06-16 17:39:18 +01:00 |
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0f69240bdb
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Updated directory structure for clarity. Updated game resolution 208x384
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2026-06-16 17:38:48 +01:00 |
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0bcb386a0f
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Reduced standard shot colour intensity.
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2026-06-15 12:53:16 +01:00 |
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dd9eaf6ec6
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Reduced standard shot colour intensity.
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2026-06-15 12:52:27 +01:00 |
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1bce6ca268
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Refinded symetrical fire functionality and updated stock weapon art.
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2026-06-15 00:11:54 +01:00 |
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c91f8ab31d
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A bunch of refinements on spacing and timing!
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2026-06-13 17:11:55 +01:00 |
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48a2ba3ddb
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Slight update to fire timing to allow for even pairs.
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2026-06-13 15:47:41 +01:00 |
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936bcbc5e3
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Fixed variable name bug in resource reference.
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2026-06-13 12:33:13 +01:00 |
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1725b8b754
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Added bullet indexing to create shot patterns
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2026-06-13 12:05:13 +01:00 |
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bdbc3b015f
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Refactored weapon and shoot component use and resources.
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2026-06-09 13:57:40 +01:00 |
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79122a074e
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Attempt to refactor components.
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2026-06-08 22:36:07 +01:00 |
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e3fb082139
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Beginning to update weapon components
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2026-06-08 13:53:13 +01:00 |
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Henry
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db57a0234e
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Equidistent code working in component form! Also cleaned up spacing for
increased projectiles in stock weapon by rounding remainders from
division.
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2026-04-07 13:54:30 +01:00 |
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Henry
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d419635d7f
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Attempting to refactor the previously working self contained equidistent
code in the player.gd.
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2026-04-06 12:46:36 +01:00 |
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Henry
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5d2efe9983
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Updated resources and working Player scene to share the same variables
as the new component setup.
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2026-04-06 01:31:50 +01:00 |
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Henry
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9b3841775c
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Set up a revised player scene with a component based apparoach; shooting
functionality incomplete.
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2026-04-06 01:30:53 +01:00 |
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Henry
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8d89271074
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Improved bullet spacing code now works with all number of bullets! Thank
you @jennie!
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2026-04-05 12:21:30 +01:00 |
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