Fixed variable name bug in resource reference.

This commit is contained in:
Henry Faber 2026-06-13 12:33:13 +01:00
parent 1725b8b754
commit 936bcbc5e3
2 changed files with 2 additions and 2 deletions

View file

@ -8,7 +8,7 @@ script = ExtResource("2_by0nb")
shot_name = "Stock Shot"
bullet_scene = ExtResource("1_by0nb")
speed = 355
projectiles = 3
projectiles = 5
spacing = 32.0
origin = -25
stagger_offset = 0.75

View file

@ -30,7 +30,7 @@ func shoot():
var time_offset: float = index_from_center * stagger_offset
# Calculate horizontal offset for symmetrical spread (left = negative, right = positive)
horizontal_offset = index_from_center * weapon_data.spacing_horizontal
horizontal_offset = index_from_center * weapon_data.horizontal_offset
# Calculate vertical offset from center point (creates symmetrical vertical spread)
# Bullets on either side of center get offset by distance_from_center * spacing / 2