diff --git a/resources/player_weapons/weapon_shot_stock.tres b/resources/player_weapons/weapon_shot_stock.tres index 4a783c6..06519e2 100644 --- a/resources/player_weapons/weapon_shot_stock.tres +++ b/resources/player_weapons/weapon_shot_stock.tres @@ -8,7 +8,7 @@ script = ExtResource("2_by0nb") shot_name = "Stock Shot" bullet_scene = ExtResource("1_by0nb") speed = 355 -projectiles = 3 +projectiles = 5 spacing = 32.0 origin = -25 stagger_offset = 0.75 diff --git a/scripts/shoot_component.gd b/scripts/shoot_component.gd index 43f5f46..a4991d2 100644 --- a/scripts/shoot_component.gd +++ b/scripts/shoot_component.gd @@ -30,7 +30,7 @@ func shoot(): var time_offset: float = index_from_center * stagger_offset # Calculate horizontal offset for symmetrical spread (left = negative, right = positive) - horizontal_offset = index_from_center * weapon_data.spacing_horizontal + horizontal_offset = index_from_center * weapon_data.horizontal_offset # Calculate vertical offset from center point (creates symmetrical vertical spread) # Bullets on either side of center get offset by distance_from_center * spacing / 2