Slight tweak to remove warnings.

This commit is contained in:
Henry Faber 2026-06-26 22:59:52 +01:00
parent 2db5f37975
commit 313e013543
2 changed files with 5 additions and 6 deletions

View file

@ -13,8 +13,7 @@ projectiles = 5
spacing = 100.0
origin = -15
horizontal_offset = 8.25
spread_angle = 7.5
spread_angle = 25.0
stagger_offset = 0.5
stagger_animation = true
follow_angle = true
metadata/_custom_type_script = "uid://7n1itonn35fm"

View file

@ -21,7 +21,7 @@ func _ready() -> void:
func _emit_weapon_changed() -> void:
var ship: Sprite2D = get_parent().get_node("Ship")
var sprite_size = ship.get_rect().size
var origin_offset = weapon_data.origin if weapon_data else 0.0
var origin_offset: int = weapon_data.origin if weapon_data else 0
EventBus.weapon_changed.emit(weapon_data.shot_name, get_parent(), sprite_size, origin_offset)
@ -31,12 +31,12 @@ func get_bullet_scene() -> PackedScene:
func get_weapon_resource() -> Resource:
return weapon_data
func select_weapon_by_name(name: String) -> bool:
func select_weapon_by_name(weapon_name: String) -> bool:
for i in range(available_weapons.size()):
if available_weapons[i].shot_name == name:
if available_weapons[i].shot_name == weapon_name:
_current_weapon_index = i
weapon_data = available_weapons[i]
print("Switched to: ", name)
print("Switched to: ", weapon_name)
_emit_weapon_changed()
_trigger_change_flash()