From 313e0135430b62e452043d4a268f71c475bd9a0f Mon Sep 17 00:00:00 2001 From: henry Date: Fri, 26 Jun 2026 22:59:52 +0100 Subject: [PATCH] Slight tweak to remove warnings. --- resources/player_weapon_resources/spread.tres | 3 +-- scripts/weapon_component.gd | 8 ++++---- 2 files changed, 5 insertions(+), 6 deletions(-) diff --git a/resources/player_weapon_resources/spread.tres b/resources/player_weapon_resources/spread.tres index 4f3d629..82ef411 100644 --- a/resources/player_weapon_resources/spread.tres +++ b/resources/player_weapon_resources/spread.tres @@ -13,8 +13,7 @@ projectiles = 5 spacing = 100.0 origin = -15 horizontal_offset = 8.25 -spread_angle = 7.5 +spread_angle = 25.0 stagger_offset = 0.5 stagger_animation = true -follow_angle = true metadata/_custom_type_script = "uid://7n1itonn35fm" diff --git a/scripts/weapon_component.gd b/scripts/weapon_component.gd index ab00c34..9e09f6e 100644 --- a/scripts/weapon_component.gd +++ b/scripts/weapon_component.gd @@ -21,7 +21,7 @@ func _ready() -> void: func _emit_weapon_changed() -> void: var ship: Sprite2D = get_parent().get_node("Ship") var sprite_size = ship.get_rect().size - var origin_offset = weapon_data.origin if weapon_data else 0.0 + var origin_offset: int = weapon_data.origin if weapon_data else 0 EventBus.weapon_changed.emit(weapon_data.shot_name, get_parent(), sprite_size, origin_offset) @@ -31,12 +31,12 @@ func get_bullet_scene() -> PackedScene: func get_weapon_resource() -> Resource: return weapon_data -func select_weapon_by_name(name: String) -> bool: +func select_weapon_by_name(weapon_name: String) -> bool: for i in range(available_weapons.size()): - if available_weapons[i].shot_name == name: + if available_weapons[i].shot_name == weapon_name: _current_weapon_index = i weapon_data = available_weapons[i] - print("Switched to: ", name) + print("Switched to: ", weapon_name) _emit_weapon_changed() _trigger_change_flash()