Reduced standard shot colour intensity.

This commit is contained in:
Henry Faber 2026-06-15 12:52:27 +01:00
parent 1bce6ca268
commit dd9eaf6ec6
2 changed files with 3 additions and 3 deletions

View file

@ -29,8 +29,8 @@ func activate():
is_active = true
visible = true
# Emit signal for hit detection
emit_signal("activate")
# # Emit signal for hit detection
# emit_signal("activate")
func _on_visible_on_screen_notifier_2d_screen_exited():
queue_free()

View file

@ -1,7 +1,7 @@
[gd_scene format=3 uid="uid://ddpclu2vdy2ve"]
[ext_resource type="Script" uid="uid://c5blhfopjpfny" path="res://scenes/weapon_stock.gd" id="1_u1d5o"]
[ext_resource type="Texture2D" uid="uid://dolmy8bnc8kkt" path="res://graphics/shot_stock.png" id="2_u1d5o"]
[ext_resource type="Texture2D" uid="uid://bnpm8b62n1pr5" path="res://graphics/shot_stock_og.png" id="2_u1d5o"]
[sub_resource type="AtlasTexture" id="AtlasTexture_5bykt"]
atlas = ExtResource("2_u1d5o")