facsimile-wing/scripts
2026-06-29 14:59:40 +01:00
..
effects Adjusted directory structure for clarity. 2026-06-27 13:28:38 +01:00
utility Added an FPS display for performance monitoring. 2026-06-25 01:26:16 +01:00
effects_component.gd Adjusted directory structure for clarity. 2026-06-27 13:28:38 +01:00
effects_component.gd.uid Adjusted directory structure for clarity. 2026-06-27 13:28:38 +01:00
event_bus.gd Updated the bullet spawning position to beging from the sprite height 2026-06-28 08:05:30 +01:00
event_bus.gd.uid Initial commit. 2026-03-21 17:22:41 +00:00
input_component.gd Updated input component and player component handling to use tab to 2026-06-20 13:03:48 +01:00
input_component.gd.uid Set up a revised player scene with a component based apparoach; shooting 2026-04-06 01:30:53 +01:00
movement_component.gd Separated shot positioning math to helper utility and refactored shoot 2026-06-28 01:45:11 +01:00
movement_component.gd.uid Set up a revised player scene with a component based apparoach; shooting 2026-04-06 01:30:53 +01:00
notification_display.gd Updated the bullet spawning position to beging from the sprite height 2026-06-28 08:05:30 +01:00
notification_display.gd.uid Implemented basic notification system for weapons changing. 2026-06-21 17:55:47 +01:00
notification_manager.gd Updated the bullet spawning position to beging from the sprite height 2026-06-28 08:05:30 +01:00
notification_manager.gd.uid Implemented basic notification system for weapons changing. 2026-06-21 17:55:47 +01:00
shoot_component.gd Updated the bullet spawning position to beging from the sprite height 2026-06-28 08:05:30 +01:00
shoot_component.gd.uid Refactored weapon component to handle weapon swaping. 2026-06-17 02:55:40 +01:00
weapon_component.gd Updated the bullet spawning position to beging from the sprite height 2026-06-28 08:05:30 +01:00
weapon_component.gd.uid Set up a revised player scene with a component based apparoach; shooting 2026-04-06 01:30:53 +01:00
weapon_fire_helper.gd Further refinements in weapone fire helper logic. 2026-06-28 18:11:26 +01:00
weapon_fire_helper.gd.uid Separated shot positioning math to helper utility and refactored shoot 2026-06-28 01:45:11 +01:00
weapon_projectile_group.gd Separated shot positioning math to helper utility and refactored shoot 2026-06-28 01:45:11 +01:00
weapon_projectile_group.gd.uid Added grouped shots as sub resources, as well as the abilit to mirror 2026-06-26 23:54:53 +01:00
weapon_shot.gd Updated exported weapon variables for cleaner organization in the Godot 2026-06-29 14:59:40 +01:00
weapon_shot.gd.uid Update weapon resources, default weapon loaded; implemented call weapon 2026-06-20 14:47:46 +01:00