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effects
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Adjusted directory structure for clarity.
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2026-06-27 13:28:38 +01:00 |
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utility
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Added an FPS display for performance monitoring.
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2026-06-25 01:26:16 +01:00 |
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effects_component.gd
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Adjusted directory structure for clarity.
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2026-06-27 13:28:38 +01:00 |
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effects_component.gd.uid
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Adjusted directory structure for clarity.
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2026-06-27 13:28:38 +01:00 |
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event_bus.gd
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Updated the bullet spawning position to beging from the sprite height
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2026-06-28 08:05:30 +01:00 |
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event_bus.gd.uid
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Initial commit.
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2026-03-21 17:22:41 +00:00 |
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input_component.gd
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Updated input component and player component handling to use tab to
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2026-06-20 13:03:48 +01:00 |
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input_component.gd.uid
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Set up a revised player scene with a component based apparoach; shooting
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2026-04-06 01:30:53 +01:00 |
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movement_component.gd
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Separated shot positioning math to helper utility and refactored shoot
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2026-06-28 01:45:11 +01:00 |
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movement_component.gd.uid
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Set up a revised player scene with a component based apparoach; shooting
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2026-04-06 01:30:53 +01:00 |
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notification_display.gd
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Updated the bullet spawning position to beging from the sprite height
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2026-06-28 08:05:30 +01:00 |
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notification_display.gd.uid
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Implemented basic notification system for weapons changing.
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2026-06-21 17:55:47 +01:00 |
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notification_manager.gd
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Updated the bullet spawning position to beging from the sprite height
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2026-06-28 08:05:30 +01:00 |
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notification_manager.gd.uid
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Implemented basic notification system for weapons changing.
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2026-06-21 17:55:47 +01:00 |
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shoot_component.gd
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Updated the bullet spawning position to beging from the sprite height
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2026-06-28 08:05:30 +01:00 |
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shoot_component.gd.uid
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Refactored weapon component to handle weapon swaping.
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2026-06-17 02:55:40 +01:00 |
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weapon_component.gd
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Updated the bullet spawning position to beging from the sprite height
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2026-06-28 08:05:30 +01:00 |
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weapon_component.gd.uid
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Set up a revised player scene with a component based apparoach; shooting
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2026-04-06 01:30:53 +01:00 |
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weapon_fire_helper.gd
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Further refinements in weapone fire helper logic.
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2026-06-28 18:11:26 +01:00 |
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weapon_fire_helper.gd.uid
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Separated shot positioning math to helper utility and refactored shoot
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2026-06-28 01:45:11 +01:00 |
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weapon_projectile_group.gd
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Separated shot positioning math to helper utility and refactored shoot
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2026-06-28 01:45:11 +01:00 |
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weapon_projectile_group.gd.uid
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Added grouped shots as sub resources, as well as the abilit to mirror
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2026-06-26 23:54:53 +01:00 |
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weapon_shot.gd
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Updated exported weapon variables for cleaner organization in the Godot
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2026-06-29 14:59:40 +01:00 |
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weapon_shot.gd.uid
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Update weapon resources, default weapon loaded; implemented call weapon
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2026-06-20 14:47:46 +01:00 |