facsimile-wing/scripts
Henry db57a0234e Equidistent code working in component form! Also cleaned up spacing for
increased projectiles in stock weapon by rounding remainders from
division.
2026-04-07 13:54:30 +01:00
..
event_bus.gd Initial commit. 2026-03-21 17:22:41 +00:00
event_bus.gd.uid Initial commit. 2026-03-21 17:22:41 +00:00
input_component.gd Set up a revised player scene with a component based apparoach; shooting 2026-04-06 01:30:53 +01:00
input_component.gd.uid Set up a revised player scene with a component based apparoach; shooting 2026-04-06 01:30:53 +01:00
movement_component.gd Equidistent code working in component form! Also cleaned up spacing for 2026-04-07 13:54:30 +01:00
movement_component.gd.uid Set up a revised player scene with a component based apparoach; shooting 2026-04-06 01:30:53 +01:00
player_component.gd Equidistent code working in component form! Also cleaned up spacing for 2026-04-07 13:54:30 +01:00
player_component.gd.uid Attempting to refactor the previously working self contained equidistent 2026-04-06 12:46:36 +01:00
player_shot.gd Equidistent code working in component form! Also cleaned up spacing for 2026-04-07 13:54:30 +01:00
player_shot.gd.uid Initial commit. 2026-03-21 17:22:41 +00:00
shoot_component.gd Equidistent code working in component form! Also cleaned up spacing for 2026-04-07 13:54:30 +01:00
shoot_component.gd.uid Set up a revised player scene with a component based apparoach; shooting 2026-04-06 01:30:53 +01:00
weapon_component.gd Equidistent code working in component form! Also cleaned up spacing for 2026-04-07 13:54:30 +01:00
weapon_component.gd.uid Set up a revised player scene with a component based apparoach; shooting 2026-04-06 01:30:53 +01:00