An attempt at a more sophisticated, traditional shmup with bullet hell elements.
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Henry db57a0234e Equidistent code working in component form! Also cleaned up spacing for
increased projectiles in stock weapon by rounding remainders from
division.
2026-04-07 13:54:30 +01:00
graphics Tweaked the sprite a bit more for added banking clarity. 2026-04-04 15:11:40 +01:00
resources/player_weapons Equidistent code working in component form! Also cleaned up spacing for 2026-04-07 13:54:30 +01:00
scenes Equidistent code working in component form! Also cleaned up spacing for 2026-04-07 13:54:30 +01:00
scripts Equidistent code working in component form! Also cleaned up spacing for 2026-04-07 13:54:30 +01:00
.editorconfig Initial commit. 2026-03-21 17:22:41 +00:00
.gitattributes Initial commit. 2026-03-21 17:22:41 +00:00
.gitignore Initial commit. 2026-03-21 17:22:41 +00:00
icon.svg Initial commit. 2026-03-21 17:22:41 +00:00
icon.svg.import Initial commit. 2026-03-21 17:22:41 +00:00
project.godot Trying to synchronize bullet with fake calculated ship velocity. 2026-03-22 18:27:15 +00:00