Separated shot positioning math to helper utility and refactored shoot

component - introduced shot origin issue.
This commit is contained in:
Henry Faber 2026-06-28 01:45:11 +01:00
parent 6c5a0a0bae
commit 99a5d9838d
17 changed files with 147 additions and 98 deletions

View file

@ -4,6 +4,7 @@
[resource]
script = ExtResource("1_mhej7")
pattern_name = "fwd"
bullet_count = 5
group_delay = 5.0
stagger_offset = 2.0

View file

@ -2,6 +2,7 @@
[ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/player_weapons/weapon_stock.tscn" id="1_pn64g"]
[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://scripts/weapon_shot.gd" id="2_4b7mw"]
[ext_resource type="Script" uid="uid://d0ios82vubijg" path="res://scripts/weapon_projectile_group.gd" id="2_ak5x4"]
[resource]
script = ExtResource("2_4b7mw")
@ -10,8 +11,6 @@ bullet_scene = ExtResource("1_pn64g")
damage = 5
speed = 720
projectiles = 5
spacing = 100.0
origin = -15
horizontal_offset = 8.25
spread_angle = 25.0
stagger_offset = 0.5

View file

@ -1,6 +1,7 @@
[gd_resource type="Resource" script_class="WeaponShot" format=3 uid="uid://b75ae840k03dy"]
[ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/player_weapons/weapon_stock.tscn" id="1_lcw6o"]
[ext_resource type="Script" uid="uid://d0ios82vubijg" path="res://scripts/weapon_projectile_group.gd" id="2_e245k"]
[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://scripts/weapon_shot.gd" id="2_ym48c"]
[resource]
@ -9,8 +10,6 @@ shot_name = "stock"
bullet_scene = ExtResource("1_lcw6o")
damage = 2
speed = 650
spacing = 25.0
origin = -15
horizontal_offset = 12.0
stagger_offset = 0.0
metadata/_custom_type_script = "uid://7n1itonn35fm"

View file

@ -1,6 +1,7 @@
[gd_resource type="Resource" script_class="WeaponShot" format=3 uid="uid://cck3gmnhu5agc"]
[ext_resource type="PackedScene" uid="uid://clpyd8qfwthk2" path="res://scenes/player_weapons/weapon_spreadshot.tscn" id="1_07hyh"]
[ext_resource type="Script" uid="uid://d0ios82vubijg" path="res://scripts/weapon_projectile_group.gd" id="2_bhv8k"]
[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://scripts/weapon_shot.gd" id="2_syw6j"]
[resource]
@ -10,8 +11,6 @@ bullet_scene = ExtResource("1_07hyh")
damage = 3
speed = 700
projectiles = 3
spacing = 45.0
origin = -15
horizontal_offset = 12.5
stagger_offset = 0.35
stagger_animation = true

View file

@ -12,8 +12,6 @@ bullet_scene = ExtResource("1_lqlv8")
damage = 5
speed = 500
projectiles = 5
spacing = 30.0
origin = -15
horizontal_offset = 8.25
stagger_offset = 0.5
stagger_animation = true

View file

@ -2,6 +2,7 @@
[ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/player_weapons/weapon_stock.tscn" id="1_hm46f"]
[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://scripts/weapon_shot.gd" id="2_w7xlm"]
[ext_resource type="Script" uid="uid://d0ios82vubijg" path="res://scripts/weapon_projectile_group.gd" id="2_xf183"]
[resource]
script = ExtResource("2_w7xlm")
@ -10,8 +11,6 @@ bullet_scene = ExtResource("1_hm46f")
damage = 5
speed = 500
projectiles = 5
spacing = 30.0
origin = -15
horizontal_offset = 8.25
stagger_offset = 0.5
stagger_animation = true