Updated architecture so WeaponComponent uses an exported array to store

weapon resources.
This commit is contained in:
Henry Faber 2026-06-20 13:05:18 +01:00
parent 63ed0aae3a
commit cf172bc546
7 changed files with 88 additions and 36 deletions

View file

@ -14,4 +14,4 @@ extends Resource
@export_category("Spread")
@export var horizontal_offset: float = 6.5 # Horizontal distance between projectiles
@export var stagger_offset: float = 5 # Time delay per projectile index
@export var stagger_offset: float = 0.1 # Time delay per projectile index

View file

@ -0,0 +1,17 @@
[gd_resource type="Resource" script_class="WeaponShot" format=3 uid="uid://bhc6aja38vyr"]
[ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/player_weapons/weapon_stock.tscn" id="1_bullet"]
[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://resources/player_weapon_resources/weapon_shot.gd" id="2_script"]
[resource]
script = ExtResource("2_script")
shot_name = "Spread Shot"
bullet_scene = ExtResource("1_bullet")
damage = 1
speed = 450
projectiles = 5
spacing = 30.0
origin = -15
horizontal_offset = 10.0
stagger_offset = 0.2
metadata/_custom_type_script = "uid://7n1itonn35fm"