Updated architecture so WeaponComponent uses an exported array to store
weapon resources.
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parent
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7 changed files with 88 additions and 36 deletions
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@ -14,4 +14,4 @@ extends Resource
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@export_category("Spread")
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@export var horizontal_offset: float = 6.5 # Horizontal distance between projectiles
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@export var stagger_offset: float = 5 # Time delay per projectile index
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@export var stagger_offset: float = 0.1 # Time delay per projectile index
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17
resources/player_weapon_resources/weapon_shot_spread.tres
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17
resources/player_weapon_resources/weapon_shot_spread.tres
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@ -0,0 +1,17 @@
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[gd_resource type="Resource" script_class="WeaponShot" format=3 uid="uid://bhc6aja38vyr"]
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[ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/player_weapons/weapon_stock.tscn" id="1_bullet"]
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[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://resources/player_weapon_resources/weapon_shot.gd" id="2_script"]
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[resource]
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script = ExtResource("2_script")
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shot_name = "Spread Shot"
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bullet_scene = ExtResource("1_bullet")
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damage = 1
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speed = 450
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projectiles = 5
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spacing = 30.0
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origin = -15
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horizontal_offset = 10.0
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stagger_offset = 0.2
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metadata/_custom_type_script = "uid://7n1itonn35fm"
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