Added bullet indexing to create shot patterns

This commit is contained in:
Henry Faber 2026-06-13 12:05:13 +01:00
parent bdbc3b015f
commit 1725b8b754
13 changed files with 91 additions and 27 deletions

View file

@ -5,11 +5,13 @@ extends Resource
@export var shot_name: String
@export var bullet_scene: PackedScene = null
#@export var sprite: Texture2D = preload("res://graphics/shot.png")
@export_category("Shot Data")
@export var damage: int = 1
@export var speed: int = 135
@export var projectiles: int = 2
@export var spacing: float = 35
@export var origin: int = -23
@export_category("Stagger")
@export var horizontal_offset: float = 6.5 # Horizontal distance between projectiles
@export var stagger_offset: float = 5 # Time delay per projectile index

View file

@ -7,8 +7,9 @@
script = ExtResource("2_by0nb")
shot_name = "Stock Shot"
bullet_scene = ExtResource("1_by0nb")
speed = 375
speed = 355
projectiles = 3
spacing = 25.0
origin = -20
spacing = 32.0
origin = -25
stagger_offset = 0.75
metadata/_custom_type_script = "uid://7n1itonn35fm"