Update weapon resources, default weapon loaded; implemented call weapon
by name.
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parent
cf172bc546
commit
d0664a87fa
8 changed files with 69 additions and 30 deletions
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@ -1,16 +1,16 @@
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[gd_resource type="Resource" script_class="WeaponShot" format=3 uid="uid://b75ae840k03dy"]
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[ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/player_weapons/weapon_stock.tscn" id="1_by0nb"]
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[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://resources/player_weapon_resources/weapon_shot.gd" id="2_by0nb"]
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[ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/player_weapons/weapon_stock.tscn" id="1_lcw6o"]
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[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://scripts/weapon_shot.gd" id="2_ym48c"]
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[resource]
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script = ExtResource("2_by0nb")
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shot_name = "Stock Shot"
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bullet_scene = ExtResource("1_by0nb")
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script = ExtResource("2_ym48c")
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shot_name = "stock"
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bullet_scene = ExtResource("1_lcw6o")
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damage = 2
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speed = 500
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projectiles = 3
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spacing = 25.0
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origin = -12
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horizontal_offset = 8.0
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horizontal_offset = 7.5
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stagger_offset = 0.35
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metadata/_custom_type_script = "uid://7n1itonn35fm"
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17
resources/player_weapon_resources/tri.tres
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17
resources/player_weapon_resources/tri.tres
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[gd_resource type="Resource" script_class="WeaponShot" format=3 uid="uid://cck3gmnhu5agc"]
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[ext_resource type="PackedScene" uid="uid://clpyd8qfwthk2" path="res://scenes/player_weapons/weapon_spreadshot.tscn" id="1_07hyh"]
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[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://scripts/weapon_shot.gd" id="2_syw6j"]
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[resource]
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script = ExtResource("2_syw6j")
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shot_name = "vanguard"
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bullet_scene = ExtResource("1_07hyh")
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damage = 3
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speed = 450
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projectiles = 3
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spacing = 30.0
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origin = -15
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horizontal_offset = 8.5
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stagger_offset = 0.2
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metadata/_custom_type_script = "uid://7n1itonn35fm"
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17
resources/player_weapon_resources/vanguard.tres
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17
resources/player_weapon_resources/vanguard.tres
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[gd_resource type="Resource" script_class="WeaponShot" format=3 uid="uid://bhc6aja38vyr"]
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[ext_resource type="PackedScene" uid="uid://clpyd8qfwthk2" path="res://scenes/player_weapons/weapon_spreadshot.tscn" id="1_hm46f"]
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[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://scripts/weapon_shot.gd" id="2_w7xlm"]
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[resource]
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script = ExtResource("2_w7xlm")
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shot_name = "vanguard"
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bullet_scene = ExtResource("1_hm46f")
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damage = 5
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speed = 500
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projectiles = 5
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spacing = 30.0
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origin = -15
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horizontal_offset = 8.5
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stagger_offset = 0.2
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metadata/_custom_type_script = "uid://7n1itonn35fm"
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@ -1,17 +0,0 @@
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class_name WeaponShot
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extends Resource
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@export_category("Info")
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@export var shot_name: String
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@export var bullet_scene: PackedScene = null
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@export_category("Shot Data")
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@export var damage: int = 1
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@export var speed: int = 135
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@export var projectiles: int = 2
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@export var spacing: float = 35
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@export var origin: int = -23
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@export_category("Spread")
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@export var horizontal_offset: float = 6.5 # Horizontal distance between projectiles
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@export var stagger_offset: float = 0.1 # Time delay per projectile index
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@ -1 +0,0 @@
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uid://7n1itonn35fm
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@ -1,17 +0,0 @@
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[gd_resource type="Resource" script_class="WeaponShot" format=3 uid="uid://bhc6aja38vyr"]
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[ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/player_weapons/weapon_stock.tscn" id="1_bullet"]
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[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://resources/player_weapon_resources/weapon_shot.gd" id="2_script"]
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[resource]
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script = ExtResource("2_script")
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shot_name = "Spread Shot"
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bullet_scene = ExtResource("1_bullet")
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damage = 1
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speed = 450
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projectiles = 5
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spacing = 30.0
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origin = -15
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horizontal_offset = 10.0
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stagger_offset = 0.2
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metadata/_custom_type_script = "uid://7n1itonn35fm"
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