Update weapon resources, default weapon loaded; implemented call weapon

by name.
This commit is contained in:
Henry Faber 2026-06-20 14:47:46 +01:00
parent cf172bc546
commit d0664a87fa
8 changed files with 69 additions and 30 deletions

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@ -1,16 +1,16 @@
[gd_resource type="Resource" script_class="WeaponShot" format=3 uid="uid://b75ae840k03dy"]
[ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/player_weapons/weapon_stock.tscn" id="1_by0nb"]
[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://resources/player_weapon_resources/weapon_shot.gd" id="2_by0nb"]
[ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/player_weapons/weapon_stock.tscn" id="1_lcw6o"]
[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://scripts/weapon_shot.gd" id="2_ym48c"]
[resource]
script = ExtResource("2_by0nb")
shot_name = "Stock Shot"
bullet_scene = ExtResource("1_by0nb")
script = ExtResource("2_ym48c")
shot_name = "stock"
bullet_scene = ExtResource("1_lcw6o")
damage = 2
speed = 500
projectiles = 3
spacing = 25.0
origin = -12
horizontal_offset = 8.0
horizontal_offset = 7.5
stagger_offset = 0.35
metadata/_custom_type_script = "uid://7n1itonn35fm"

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@ -0,0 +1,17 @@
[gd_resource type="Resource" script_class="WeaponShot" format=3 uid="uid://cck3gmnhu5agc"]
[ext_resource type="PackedScene" uid="uid://clpyd8qfwthk2" path="res://scenes/player_weapons/weapon_spreadshot.tscn" id="1_07hyh"]
[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://scripts/weapon_shot.gd" id="2_syw6j"]
[resource]
script = ExtResource("2_syw6j")
shot_name = "vanguard"
bullet_scene = ExtResource("1_07hyh")
damage = 3
speed = 450
projectiles = 3
spacing = 30.0
origin = -15
horizontal_offset = 8.5
stagger_offset = 0.2
metadata/_custom_type_script = "uid://7n1itonn35fm"

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@ -0,0 +1,17 @@
[gd_resource type="Resource" script_class="WeaponShot" format=3 uid="uid://bhc6aja38vyr"]
[ext_resource type="PackedScene" uid="uid://clpyd8qfwthk2" path="res://scenes/player_weapons/weapon_spreadshot.tscn" id="1_hm46f"]
[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://scripts/weapon_shot.gd" id="2_w7xlm"]
[resource]
script = ExtResource("2_w7xlm")
shot_name = "vanguard"
bullet_scene = ExtResource("1_hm46f")
damage = 5
speed = 500
projectiles = 5
spacing = 30.0
origin = -15
horizontal_offset = 8.5
stagger_offset = 0.2
metadata/_custom_type_script = "uid://7n1itonn35fm"

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@ -1,17 +0,0 @@
class_name WeaponShot
extends Resource
@export_category("Info")
@export var shot_name: String
@export var bullet_scene: PackedScene = null
@export_category("Shot Data")
@export var damage: int = 1
@export var speed: int = 135
@export var projectiles: int = 2
@export var spacing: float = 35
@export var origin: int = -23
@export_category("Spread")
@export var horizontal_offset: float = 6.5 # Horizontal distance between projectiles
@export var stagger_offset: float = 0.1 # Time delay per projectile index

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@ -1 +0,0 @@
uid://7n1itonn35fm

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@ -1,17 +0,0 @@
[gd_resource type="Resource" script_class="WeaponShot" format=3 uid="uid://bhc6aja38vyr"]
[ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/player_weapons/weapon_stock.tscn" id="1_bullet"]
[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://resources/player_weapon_resources/weapon_shot.gd" id="2_script"]
[resource]
script = ExtResource("2_script")
shot_name = "Spread Shot"
bullet_scene = ExtResource("1_bullet")
damage = 1
speed = 450
projectiles = 5
spacing = 30.0
origin = -15
horizontal_offset = 10.0
stagger_offset = 0.2
metadata/_custom_type_script = "uid://7n1itonn35fm"