Commit graph

69 commits

Author SHA1 Message Date
Henry
c378433086 Converted .wav files to .mp3 for greater mobile compatability. Disabled
all inputs upon game over.
2026-03-11 11:28:16 +00:00
Henry
a1838c3648 Disabled shooting once player got heart for second ending. 2026-03-10 17:56:41 +00:00
Henry
fe456205a8 Tweaked ending sequence speeds to be a little bit slower for more
dramatic effect.
2026-03-10 15:47:11 +00:00
Henry
4c512379c5 Added introductory touchscreen support for mobile devices. 2026-03-10 12:55:43 +00:00
Henry
df13ee42d8 Final jam version submisson: added placeholder sounds, fixed character
flashing on game restart.
2026-03-08 14:26:21 +00:00
Henry
8679e817ee Added underpinnings for advanced screen flash; tweaked default values
for existing screen flash.
2026-03-07 14:13:15 +00:00
Henry
20b657c7b1 Tweaked timings between levels and other details with the ending. 2026-03-07 13:40:57 +00:00
Henry
b12558a846 Improved animation and bullet detection for heart shot ending. 2026-03-06 14:17:51 +00:00
Henry
5bf3078953 Reworked ending code to be more player node determined; added heart
animation; added reversable cloud scale toggle.
2026-03-06 13:35:38 +00:00
Henry
2db69a689b Stable jam build with resource errors fixed. 2026-03-05 19:02:14 +00:00
Henry
7b47e847ae Initial jam build, 2 endings— secret ending glitches and doesn't show
title upon completion.
2026-03-05 11:43:13 +00:00
Henry
ab0a4e24f7 Heads now stick to glass tables (and bleed). 2026-03-04 17:09:47 +00:00
Henry
a13f274767 Wired up boss heart behaviour 2026-03-04 14:43:24 +00:00
Henry
bee8cf77f1 Added starter bullet hell rotation for horse boss. 2026-03-04 12:17:43 +00:00
Henry
e608652170 Updated pattern for boss; trying to get it to spawn bullets. 2026-03-04 01:07:40 +00:00
Henry
caf2bffb0c Added color modulation to the paralax clouds for the start of the boss
fight.
2026-03-02 09:43:09 +00:00
Henry
59d42fb906 Started boss wave and iniital assets; broke out parallax speed change
functionality.
2026-03-01 23:47:39 +00:00
Henry
4f0eff986f On the advice of Sophie, I adjusted the shader settings on the resource
to be local to the scene so not all CRTs flashed when one got hit.
2026-03-01 12:21:40 +00:00
Henry
aae3238906 Working with Jennie to adjust enemy identification in bullet.gd script 2026-02-28 19:12:16 +00:00
Henry
448009b6e4 Made refinement to CRT enemy movement logic. 2026-02-28 18:32:40 +00:00
Henry
004e1063b8 Implemented additional audio for mirror from Maggie; fixed shader flash
on damage from hitting glass shards.
2026-02-28 16:11:13 +00:00
Henry
78472ee95c Updated mirror wave; tweaked CRT movement 2026-02-27 01:05:55 +00:00
Henry
7e75a96795 Added maggie's CRT destruction sound. 2026-02-22 20:42:15 +00:00
Henry
661098529d Roughed in dynamic CRT enemy movement; tweaked parallax cloud movement
and sprites.
2026-02-18 00:32:14 +00:00
Henry
26803702b1 Added rough CRT enemy; roughed in wave tracking and enemy switching; new
game resets wave_count to 0.
2026-02-15 22:58:40 +00:00
Henry
1da24eb0e6 Added game pallete explosions to player and chickens; adjusted parallax
layer speed via speed scale.
2026-02-14 23:54:54 +00:00
Henry
2a7e1a2b6c Updated goose_talk to allow for interruptions (unfinished); improved
chicken animation, reduced scale in-engine.
2026-02-14 17:46:02 +00:00
Henry
462b0fc4b0 goose_talk function now passes index_frame attribute to set which phrase
will display from the spritesheet.
2026-02-13 14:30:35 +00:00
Henry
e3c384c3cd Created new functions for wave status, initializing a new wave based on
status, evaluating the agression of the current weave.
2026-02-13 12:36:09 +00:00
Henry
674a231847 Migrated current spawning logic to dedicated wave node. 2026-02-13 00:20:41 +00:00
Henry
fd607018a3 Completely redesigned the parallax scrolling with clouds; added Maggie's
welcome sound on new game.
2026-02-12 23:10:13 +00:00
Henry
c5a25cb33a Goose now slides out and back properly when called. 2026-02-12 00:33:18 +00:00
Henry
69b3b935ad Added goose_talk() to the global event bus. And a goose. 2026-02-11 22:08:24 +00:00
Henry
614c5b5f78 Adjusted particle effect on headshot. 2026-02-11 15:29:58 +00:00
Henry
2cc08692fd Added head-shooting and regeneration feature to player; added first
draft of Maggie's sounds.
2026-02-11 15:04:59 +00:00
Henry
accc463791 Initial reorganization of shmup prroject; temp player sprites added. 2026-01-10 18:26:44 +00:00
Henry
02d14e913c Score now briefly pops to a larger size as it increases in value. 2026-01-03 18:08:32 +00:00
Henry
f1eec30167 Decreased movement and shot delay of enemies based on number of enemies
remaining; increased tween speed of enemy bounce at 25% remaining.
2025-12-31 13:34:29 +00:00
Henry
7a0ea55ff1 Created Parallax2D background nodes from existing starfield background. 2025-12-29 14:00:03 +00:00
Henry
4dd7a7435b Updated Title shader. 2025-12-29 09:40:38 +00:00
Henry
6b3270bbb2 Added an interim title with shader effect. 2025-12-28 13:38:13 +00:00
Henry
b5d97c0ffb Fixed shield issue by removing old experiments and ensuring the right
values were being used!
2025-12-27 16:25:06 +00:00
Henry
c8d578af04 Enemy spawning code now reference COLS and ROWS constants; removed
extraneous enemy_count removal.
2025-12-27 10:08:30 +00:00
Henry
dac1601f4a Troubleshooting enemy count. 2025-12-24 16:48:40 +00:00
Henry
25a4897697 Tracking down the spawning of extra enemies; removed extraneous enemy
counting and queue_free of enemies.
2025-12-24 15:59:15 +00:00
Henry
be3919acd7 Commented main game's functionality to better track what's happening. 2025-12-24 13:29:59 +00:00
Henry
aa7cdc90d6 Trying to sort shield issues. 2025-12-23 18:48:49 +00:00
Henry
a007b08b83 Removed Player from the Main scene in favor of instantiatiating Player
during the start of a new game.
2025-12-23 16:27:48 +00:00
Henry
a20e496c2e Enemies now stay on screen after player dies, until start of new game. 2025-12-23 14:28:35 +00:00
Henry
ec7a84c252 Added shoot-to-start game code, re-ordered starting sequence using
"playing" variable.
2025-12-23 10:38:27 +00:00