Henry
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c378433086
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Converted .wav files to .mp3 for greater mobile compatability. Disabled
all inputs upon game over.
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2026-03-11 11:28:16 +00:00 |
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Henry
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a1838c3648
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Disabled shooting once player got heart for second ending.
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2026-03-10 17:56:41 +00:00 |
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Henry
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fe456205a8
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Tweaked ending sequence speeds to be a little bit slower for more
dramatic effect.
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2026-03-10 15:47:11 +00:00 |
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Henry
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4c512379c5
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Added introductory touchscreen support for mobile devices.
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2026-03-10 12:55:43 +00:00 |
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Henry
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df13ee42d8
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Final jam version submisson: added placeholder sounds, fixed character
flashing on game restart.
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2026-03-08 14:26:21 +00:00 |
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Henry
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8679e817ee
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Added underpinnings for advanced screen flash; tweaked default values
for existing screen flash.
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2026-03-07 14:13:15 +00:00 |
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Henry
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20b657c7b1
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Tweaked timings between levels and other details with the ending.
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2026-03-07 13:40:57 +00:00 |
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Henry
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b12558a846
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Improved animation and bullet detection for heart shot ending.
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2026-03-06 14:17:51 +00:00 |
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Henry
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5bf3078953
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Reworked ending code to be more player node determined; added heart
animation; added reversable cloud scale toggle.
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2026-03-06 13:35:38 +00:00 |
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Henry
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2db69a689b
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Stable jam build with resource errors fixed.
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2026-03-05 19:02:14 +00:00 |
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Henry
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7b47e847ae
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Initial jam build, 2 endings— secret ending glitches and doesn't show
title upon completion.
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2026-03-05 11:43:13 +00:00 |
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Henry
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ab0a4e24f7
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Heads now stick to glass tables (and bleed).
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2026-03-04 17:09:47 +00:00 |
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Henry
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a13f274767
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Wired up boss heart behaviour
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2026-03-04 14:43:24 +00:00 |
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Henry
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bee8cf77f1
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Added starter bullet hell rotation for horse boss.
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2026-03-04 12:17:43 +00:00 |
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Henry
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e608652170
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Updated pattern for boss; trying to get it to spawn bullets.
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2026-03-04 01:07:40 +00:00 |
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Henry
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caf2bffb0c
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Added color modulation to the paralax clouds for the start of the boss
fight.
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2026-03-02 09:43:09 +00:00 |
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Henry
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59d42fb906
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Started boss wave and iniital assets; broke out parallax speed change
functionality.
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2026-03-01 23:47:39 +00:00 |
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Henry
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4f0eff986f
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On the advice of Sophie, I adjusted the shader settings on the resource
to be local to the scene so not all CRTs flashed when one got hit.
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2026-03-01 12:21:40 +00:00 |
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Henry
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aae3238906
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Working with Jennie to adjust enemy identification in bullet.gd script
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2026-02-28 19:12:16 +00:00 |
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Henry
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448009b6e4
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Made refinement to CRT enemy movement logic.
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2026-02-28 18:32:40 +00:00 |
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Henry
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004e1063b8
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Implemented additional audio for mirror from Maggie; fixed shader flash
on damage from hitting glass shards.
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2026-02-28 16:11:13 +00:00 |
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Henry
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78472ee95c
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Updated mirror wave; tweaked CRT movement
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2026-02-27 01:05:55 +00:00 |
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Henry
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7e75a96795
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Added maggie's CRT destruction sound.
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2026-02-22 20:42:15 +00:00 |
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Henry
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661098529d
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Roughed in dynamic CRT enemy movement; tweaked parallax cloud movement
and sprites.
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2026-02-18 00:32:14 +00:00 |
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Henry
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26803702b1
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Added rough CRT enemy; roughed in wave tracking and enemy switching; new
game resets wave_count to 0.
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2026-02-15 22:58:40 +00:00 |
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Henry
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1da24eb0e6
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Added game pallete explosions to player and chickens; adjusted parallax
layer speed via speed scale.
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2026-02-14 23:54:54 +00:00 |
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Henry
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2a7e1a2b6c
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Updated goose_talk to allow for interruptions (unfinished); improved
chicken animation, reduced scale in-engine.
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2026-02-14 17:46:02 +00:00 |
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Henry
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462b0fc4b0
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goose_talk function now passes index_frame attribute to set which phrase
will display from the spritesheet.
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2026-02-13 14:30:35 +00:00 |
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Henry
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e3c384c3cd
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Created new functions for wave status, initializing a new wave based on
status, evaluating the agression of the current weave.
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2026-02-13 12:36:09 +00:00 |
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Henry
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674a231847
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Migrated current spawning logic to dedicated wave node.
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2026-02-13 00:20:41 +00:00 |
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Henry
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fd607018a3
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Completely redesigned the parallax scrolling with clouds; added Maggie's
welcome sound on new game.
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2026-02-12 23:10:13 +00:00 |
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Henry
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c5a25cb33a
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Goose now slides out and back properly when called.
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2026-02-12 00:33:18 +00:00 |
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Henry
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69b3b935ad
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Added goose_talk() to the global event bus. And a goose.
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2026-02-11 22:08:24 +00:00 |
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Henry
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614c5b5f78
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Adjusted particle effect on headshot.
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2026-02-11 15:29:58 +00:00 |
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Henry
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2cc08692fd
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Added head-shooting and regeneration feature to player; added first
draft of Maggie's sounds.
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2026-02-11 15:04:59 +00:00 |
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Henry
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accc463791
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Initial reorganization of shmup prroject; temp player sprites added.
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2026-01-10 18:26:44 +00:00 |
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Henry
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02d14e913c
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Score now briefly pops to a larger size as it increases in value.
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2026-01-03 18:08:32 +00:00 |
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Henry
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f1eec30167
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Decreased movement and shot delay of enemies based on number of enemies
remaining; increased tween speed of enemy bounce at 25% remaining.
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2025-12-31 13:34:29 +00:00 |
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Henry
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7a0ea55ff1
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Created Parallax2D background nodes from existing starfield background.
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2025-12-29 14:00:03 +00:00 |
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Henry
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4dd7a7435b
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Updated Title shader.
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2025-12-29 09:40:38 +00:00 |
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Henry
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6b3270bbb2
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Added an interim title with shader effect.
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2025-12-28 13:38:13 +00:00 |
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Henry
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b5d97c0ffb
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Fixed shield issue by removing old experiments and ensuring the right
values were being used!
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2025-12-27 16:25:06 +00:00 |
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Henry
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c8d578af04
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Enemy spawning code now reference COLS and ROWS constants; removed
extraneous enemy_count removal.
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2025-12-27 10:08:30 +00:00 |
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Henry
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dac1601f4a
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Troubleshooting enemy count.
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2025-12-24 16:48:40 +00:00 |
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Henry
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25a4897697
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Tracking down the spawning of extra enemies; removed extraneous enemy
counting and queue_free of enemies.
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2025-12-24 15:59:15 +00:00 |
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Henry
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be3919acd7
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Commented main game's functionality to better track what's happening.
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2025-12-24 13:29:59 +00:00 |
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Henry
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aa7cdc90d6
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Trying to sort shield issues.
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2025-12-23 18:48:49 +00:00 |
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Henry
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a007b08b83
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Removed Player from the Main scene in favor of instantiatiating Player
during the start of a new game.
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2025-12-23 16:27:48 +00:00 |
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Henry
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a20e496c2e
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Enemies now stay on screen after player dies, until start of new game.
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2025-12-23 14:28:35 +00:00 |
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Henry
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ec7a84c252
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Added shoot-to-start game code, re-ordered starting sequence using
"playing" variable.
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2025-12-23 10:38:27 +00:00 |
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