Disabled shooting once player got heart for second ending.
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@ -155,6 +155,7 @@ func _on_area_entered(area):
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EventBus.heart_beat.emit(2.0)
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ship.frame = 0
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can_win = true
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can_shoot = false
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EventBus.ending.emit(1)
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#if area.is_in_group("boss") and can_win == true:
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