Tweaked ending sequence speeds to be a little bit slower for more
dramatic effect.
This commit is contained in:
parent
4c512379c5
commit
fe456205a8
4 changed files with 7 additions and 6 deletions
|
|
@ -8,7 +8,7 @@ custom_features=""
|
|||
export_filter="all_resources"
|
||||
include_filter="*"
|
||||
exclude_filter=""
|
||||
export_path="../../Downloads/2026-03-10 105009 The Third Place/index.html"
|
||||
export_path="../../Downloads/2026-03-10 105009 The Third Place/2026-03-10 152826 The Third Place/index.html"
|
||||
patches=PackedStringArray()
|
||||
patch_delta_encoding=false
|
||||
patch_delta_compression_level_zstd=19
|
||||
|
|
|
|||
|
|
@ -176,7 +176,7 @@ func _on_win_game(value: int):
|
|||
$Player._on_player_victory(1)
|
||||
await $Player._on_player_victory(1)
|
||||
game_over.show()
|
||||
await get_tree().create_timer(5).timeout
|
||||
await get_tree().create_timer(8).timeout
|
||||
game_over.hide()
|
||||
$CanvasLayer/Title.show()
|
||||
start_button.show()
|
||||
|
|
@ -187,7 +187,7 @@ func _on_win_game(value: int):
|
|||
$Player._on_player_victory(2)
|
||||
await $Player._on_player_victory(2)
|
||||
game_over.show()
|
||||
await get_tree().create_timer(5).timeout
|
||||
await get_tree().create_timer(8).timeout
|
||||
game_over.hide()
|
||||
$CanvasLayer/Title.show()
|
||||
start_button.show()
|
||||
|
|
|
|||
|
|
@ -70,7 +70,7 @@ shader = ExtResource("8_eb6dy")
|
|||
shader_parameter/intensity = 1.0
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_dp3eg"]
|
||||
radius = 46.98
|
||||
radius = 66.89
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5vw27"]
|
||||
|
||||
|
|
@ -136,6 +136,7 @@ offset_top = 228.0
|
|||
offset_right = 297.0
|
||||
offset_bottom = 528.0
|
||||
pressed_color = Color(0.7477647, 0.718735, 0.89654267, 1)
|
||||
deadzone_size = 5.0
|
||||
clampzone_size = 40.0
|
||||
visibility_mode = 1
|
||||
action_left = "left"
|
||||
|
|
|
|||
|
|
@ -188,7 +188,7 @@ func _on_player_victory(ending: int) -> void:
|
|||
await get_tree().create_timer(4).timeout
|
||||
# $Ship/Boosters/BoosterBurst.show()
|
||||
var tween = create_tween()
|
||||
tween.tween_property(self, "position:y", 60 * -1, .25).set_ease(tween.EASE_IN)
|
||||
tween.tween_property(self, "position:y", 60 * -1, .5).set_ease(tween.EASE_IN)
|
||||
await tween.finished
|
||||
queue_free()
|
||||
|
||||
|
|
@ -202,6 +202,6 @@ func _on_player_victory(ending: int) -> void:
|
|||
await get_tree().create_timer(4).timeout
|
||||
# $Ship/Boosters/BoosterBurst.show()
|
||||
var tween = create_tween()
|
||||
tween.tween_property(self, "position:y", 60 * -1, .25).set_ease(tween.EASE_IN)
|
||||
tween.tween_property(self, "position:y", 60 * -1, 4).set_ease(tween.EASE_IN)
|
||||
await tween.finished
|
||||
queue_free()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue