Tweaked ending sequence speeds to be a little bit slower for more

dramatic effect.
This commit is contained in:
Henry 2026-03-10 15:47:11 +00:00
parent 4c512379c5
commit fe456205a8
4 changed files with 7 additions and 6 deletions

View file

@ -8,7 +8,7 @@ custom_features=""
export_filter="all_resources"
include_filter="*"
exclude_filter=""
export_path="../../Downloads/2026-03-10 105009 The Third Place/index.html"
export_path="../../Downloads/2026-03-10 105009 The Third Place/2026-03-10 152826 The Third Place/index.html"
patches=PackedStringArray()
patch_delta_encoding=false
patch_delta_compression_level_zstd=19

View file

@ -176,7 +176,7 @@ func _on_win_game(value: int):
$Player._on_player_victory(1)
await $Player._on_player_victory(1)
game_over.show()
await get_tree().create_timer(5).timeout
await get_tree().create_timer(8).timeout
game_over.hide()
$CanvasLayer/Title.show()
start_button.show()
@ -187,7 +187,7 @@ func _on_win_game(value: int):
$Player._on_player_victory(2)
await $Player._on_player_victory(2)
game_over.show()
await get_tree().create_timer(5).timeout
await get_tree().create_timer(8).timeout
game_over.hide()
$CanvasLayer/Title.show()
start_button.show()

View file

@ -70,7 +70,7 @@ shader = ExtResource("8_eb6dy")
shader_parameter/intensity = 1.0
[sub_resource type="CircleShape2D" id="CircleShape2D_dp3eg"]
radius = 46.98
radius = 66.89
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5vw27"]
@ -136,6 +136,7 @@ offset_top = 228.0
offset_right = 297.0
offset_bottom = 528.0
pressed_color = Color(0.7477647, 0.718735, 0.89654267, 1)
deadzone_size = 5.0
clampzone_size = 40.0
visibility_mode = 1
action_left = "left"

View file

@ -188,7 +188,7 @@ func _on_player_victory(ending: int) -> void:
await get_tree().create_timer(4).timeout
# $Ship/Boosters/BoosterBurst.show()
var tween = create_tween()
tween.tween_property(self, "position:y", 60 * -1, .25).set_ease(tween.EASE_IN)
tween.tween_property(self, "position:y", 60 * -1, .5).set_ease(tween.EASE_IN)
await tween.finished
queue_free()
@ -202,6 +202,6 @@ func _on_player_victory(ending: int) -> void:
await get_tree().create_timer(4).timeout
# $Ship/Boosters/BoosterBurst.show()
var tween = create_tween()
tween.tween_property(self, "position:y", 60 * -1, .25).set_ease(tween.EASE_IN)
tween.tween_property(self, "position:y", 60 * -1, 4).set_ease(tween.EASE_IN)
await tween.finished
queue_free()