diff --git a/export_presets.cfg b/export_presets.cfg index f28ad74..67eac77 100644 --- a/export_presets.cfg +++ b/export_presets.cfg @@ -8,7 +8,7 @@ custom_features="" export_filter="all_resources" include_filter="*" exclude_filter="" -export_path="../../Downloads/2026-03-10 105009 The Third Place/index.html" +export_path="../../Downloads/2026-03-10 105009 The Third Place/2026-03-10 152826 The Third Place/index.html" patches=PackedStringArray() patch_delta_encoding=false patch_delta_compression_level_zstd=19 diff --git a/scenes/main.gd b/scenes/main.gd index 0c05efd..6aab83c 100644 --- a/scenes/main.gd +++ b/scenes/main.gd @@ -176,7 +176,7 @@ func _on_win_game(value: int): $Player._on_player_victory(1) await $Player._on_player_victory(1) game_over.show() - await get_tree().create_timer(5).timeout + await get_tree().create_timer(8).timeout game_over.hide() $CanvasLayer/Title.show() start_button.show() @@ -187,7 +187,7 @@ func _on_win_game(value: int): $Player._on_player_victory(2) await $Player._on_player_victory(2) game_over.show() - await get_tree().create_timer(5).timeout + await get_tree().create_timer(8).timeout game_over.hide() $CanvasLayer/Title.show() start_button.show() diff --git a/scenes/main.tscn b/scenes/main.tscn index ed92e3f..25e45cb 100644 --- a/scenes/main.tscn +++ b/scenes/main.tscn @@ -70,7 +70,7 @@ shader = ExtResource("8_eb6dy") shader_parameter/intensity = 1.0 [sub_resource type="CircleShape2D" id="CircleShape2D_dp3eg"] -radius = 46.98 +radius = 66.89 [sub_resource type="ShaderMaterial" id="ShaderMaterial_5vw27"] @@ -136,6 +136,7 @@ offset_top = 228.0 offset_right = 297.0 offset_bottom = 528.0 pressed_color = Color(0.7477647, 0.718735, 0.89654267, 1) +deadzone_size = 5.0 clampzone_size = 40.0 visibility_mode = 1 action_left = "left" diff --git a/scenes/player.gd b/scenes/player.gd index 8593c3d..f5ccd6e 100644 --- a/scenes/player.gd +++ b/scenes/player.gd @@ -188,7 +188,7 @@ func _on_player_victory(ending: int) -> void: await get_tree().create_timer(4).timeout # $Ship/Boosters/BoosterBurst.show() var tween = create_tween() - tween.tween_property(self, "position:y", 60 * -1, .25).set_ease(tween.EASE_IN) + tween.tween_property(self, "position:y", 60 * -1, .5).set_ease(tween.EASE_IN) await tween.finished queue_free() @@ -202,6 +202,6 @@ func _on_player_victory(ending: int) -> void: await get_tree().create_timer(4).timeout # $Ship/Boosters/BoosterBurst.show() var tween = create_tween() - tween.tween_property(self, "position:y", 60 * -1, .25).set_ease(tween.EASE_IN) + tween.tween_property(self, "position:y", 60 * -1, 4).set_ease(tween.EASE_IN) await tween.finished queue_free()