Roughed in dynamic CRT enemy movement; tweaked parallax cloud movement

and sprites.
This commit is contained in:
Henry 2026-02-18 00:32:14 +00:00
parent 26803702b1
commit 661098529d
12 changed files with 134 additions and 27 deletions

View file

@ -14,7 +14,7 @@ var enemy_shoot_aggression = randf_range(4, 20)
func start(pos):
speed = 0
speed = 0
position = Vector2(pos.x, -pos.y)
start_pos = pos
await get_tree().create_timer(randf_range(0.25, 0.55)).timeout

View file

@ -199,7 +199,6 @@ scale = Vector2(0.7, 0.7)
script = ExtResource("1_s7c3p")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=2115910138]
scale = Vector2(1.44, 1.44)
texture = ExtResource("2_h1rgn")
hframes = 3
region_enabled = true

View file

@ -3,6 +3,7 @@ extends Area2D
var bullet_scene = preload("res://scenes/enemy_bullet.tscn")
var start_pos = Vector2.ZERO
var speed = 0
var direction = Vector2(0,1)
var tween_speed: float = 1.4
var exploding = false
@ -11,11 +12,17 @@ var enemy_move_aggression = randf_range(5, 20)
var enemy_shoot_aggression = randf_range(4, 20)
@onready var screensize = get_viewport_rect().size
@onready var timer = $MoveTimer
func _ready():
timer.start()
func start(pos):
speed = 0
position = Vector2(pos.x, -pos.y)
speed = 2
var pos_mod = randf_range(-32,32) #modify the start position randomly
position = Vector2(pos.x + pos_mod, -pos.y) #add the modifier
#position = Vector2(pos.x, -pos.y)
start_pos = pos
await get_tree().create_timer(randf_range(0.25, 0.55)).timeout
var tween = create_tween().set_trans(Tween.TRANS_BACK)
@ -26,9 +33,21 @@ func start(pos):
$ShootTimer.wait_time = enemy_shoot_aggression
$ShootTimer.start()
func _on_timer_timeout() -> void:
func _on_timer_timeout():
speed = randf_range(75, 100)
$DirectionTimer.start()
func _on_direction_timer_timeout():
direction = Vector2(randf_range(-1, 1), randf_range(0, 1))
direction = direction.snapped(Vector2(0,1))
match direction:
Vector2(0,1):
$EnemyCRT.set_frame(0)
Vector2(1,0):
$EnemyCRT.set_frame(1)
Vector2(-1,0):
$EnemyCRT.set_frame(2)
$DirectionTimer.start()
func _on_shoot_timer_timeout():
var b = bullet_scene.instantiate()
@ -38,9 +57,36 @@ func _on_shoot_timer_timeout():
$ShootTimer.start()
func _process(delta):
position.y += speed * delta
position += direction * speed * delta
#direction = direction.snapped(Vector2(1, 0)) # Snap to horizontal
#direction = direction.snapped(Vector2(0, 1)) # Snap to vertical
if position.y > screensize.y + 32:
start(start_pos)
#if position.x > screensize.x + 32:
#start(start_pos)
#
#if position.x < screensize.x + 32:
#start(start_pos)
#if Input.is_action_just_pressed("ui_right"):
#direction = Vector2(1, 0) # Move right
#elif Input.is_action_just_pressed("ui_left"):
#direction = Vector2(-1, 0) # Move left
#elif Input.is_action_just_pressed("ui_up"):
#direction = Vector2(0, -1) # Move up
#elif Input.is_action_just_pressed("ui_down"):
#direction = Vector2(0, 1) # Move down
func explode():

View file

@ -1,12 +1,12 @@
[gd_scene format=3 uid="uid://dm0pkef7wmwuq"]
[ext_resource type="Script" uid="uid://i0r17jo6838m" path="res://scenes/enemy_chicken.gd" id="1_0vjqj"]
[ext_resource type="Script" uid="uid://7ls7phfcupal" path="res://scenes/enemy_crt.gd" id="1_ugdur"]
[ext_resource type="Texture2D" uid="uid://b5pswf7r8b7j4" path="res://sprites/crt.png" id="2_emiuq"]
[ext_resource type="Texture2D" uid="uid://cy4jggxmnohbb" path="res://sprites/chicken.png" id="2_ugdur"]
[ext_resource type="Texture2D" uid="uid://bm7fgqwqfqmf4" path="res://sprites/explosion_pallete-swap.png" id="3_emiuq"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_4gyqm"]
size = Vector2(45.71434, 40.000053)
size = Vector2(32.727318, 27.272764)
[sub_resource type="Animation" id="Animation_h1rgn"]
length = 0.001
@ -32,7 +32,7 @@ tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [ExtResource("2_ugdur")]
"values": [ExtResource("2_emiuq")]
}
tracks/2/type = "value"
tracks/2/imported = false
@ -56,7 +56,7 @@ tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Rect2(0, 0, 84, 32)]
"values": [Rect2(0, 0, 96, 28)]
}
tracks/4/type = "value"
tracks/4/imported = false
@ -196,18 +196,16 @@ _data = {
}
[node name="EnemyCRT" type="Area2D" unique_id=1433837580 groups=["enemies"]]
scale = Vector2(1.1, 1.1)
script = ExtResource("1_0vjqj")
script = ExtResource("1_ugdur")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=2115910138]
scale = Vector2(1.44, 1.44)
texture = ExtResource("2_emiuq")
hframes = 3
region_enabled = true
region_rect = Rect2(0, 0, 96, 28)
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1841693239]
position = Vector2(-1.8732879e-06, -1.9584381e-06)
position = Vector2(4.334883e-07, 4.334883e-07)
scale = Vector2(0.99999857, 0.99999857)
shape = SubResource("RectangleShape2D_4gyqm")
@ -218,8 +216,11 @@ one_shot = true
one_shot = true
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=702523492]
active = false
libraries/ = SubResource("AnimationLibrary_7ellt")
[node name="DirectionTimer" type="Timer" parent="." unique_id=2080229505]
wait_time = 5.0
[connection signal="timeout" from="MoveTimer" to="." method="_on_timer_timeout"]
[connection signal="timeout" from="ShootTimer" to="." method="_on_shoot_timer_timeout"]
[connection signal="timeout" from="DirectionTimer" to="." method="_on_direction_timer_timeout"]

View file

@ -39,4 +39,4 @@ func _on_goose_talk(frame_index: int):
tween.tween_property(self, "position:x", position.x + 50, .5).set_ease(tween.EASE_IN)
await tween.finished
goose_talking = false
self.hide()
self.hide()

View file

@ -11,9 +11,11 @@ size = Vector2(73, 100)
script = ExtResource("1_wf0t2")
[node name="DapperGoose" type="Sprite2D" parent="." unique_id=1690665905]
z_index = -4
texture = ExtResource("1_wo8sg")
[node name="Bubble" type="Sprite2D" parent="DapperGoose" unique_id=2012258473]
z_index = -5
position = Vector2(-108, -21)
texture = ExtResource("3_g7ad0")
hframes = 4

View file

@ -124,6 +124,5 @@ stream = ExtResource("10_choun")
volume_db = -0.5
[node name="Wave" parent="." unique_id=2117861058 instance=ExtResource("11_ya4ey")]
wave_complete = null
[connection signal="pressed" from="CanvasLayer/CenterContainer/Start" to="." method="_on_start_pressed"]

View file

@ -1,8 +1,9 @@
[gd_scene format=3 uid="uid://tlcdxoupi2lb"]
[ext_resource type="Texture2D" uid="uid://b5ukhu38gqv6" path="res://sprites/cloud layers.png" id="1_b1x6b"]
[ext_resource type="Texture2D" uid="uid://cu1hmiru4slak" path="res://sprites/coffee-buoy.png" id="2_pcgsf"]
[node name="Parallax Starfield" type="Node2D" unique_id=1859128454]
[node name="Parallax Clouds" type="Node2D" unique_id=1859128454]
z_index = -100
[node name="Foreground" type="Parallax2D" parent="." unique_id=1810383542]
@ -107,6 +108,23 @@ flip_h = true
region_enabled = true
region_rect = Rect2(0, 0, 64, 64)
[node name="Coffee Buoy" type="Parallax2D" parent="." unique_id=813362228]
self_modulate = Color(0.5931336, 0.59313357, 0.59313357, 1)
scroll_scale = Vector2(1, -2)
repeat_size = Vector2(0, 375)
autoscroll = Vector2(0, 1)
repeat_times = 3
[node name="Sprite2D" type="Sprite2D" parent="Coffee Buoy" unique_id=997370246]
position = Vector2(150, 205)
texture = ExtResource("2_pcgsf")
[node name="Sprite2D2" type="Sprite2D" parent="Coffee Buoy" unique_id=603875955]
position = Vector2(85, 45)
scale = Vector2(0.75, 0.75)
texture = ExtResource("2_pcgsf")
flip_h = true
[node name="ColorRect" type="ColorRect" parent="." unique_id=23364495]
z_index = -5
offset_right = 239.0

View file

@ -19,7 +19,7 @@ func _ready():
func spawn_enemies():
if wave_count == 0: #This is for CHICKENS
if wave_count == 1: #This is for CHICKENS
print("Enemy Wave: ", wave_count)
enemy = CHICKEN
for x in range(COLS):
@ -32,18 +32,20 @@ func spawn_enemies():
await get_tree().process_frame
print_debug("Remaining enemies: ", enemy_count, ", ", get_tree().get_nodes_in_group("enemies").size())
if wave_count == 1: #This is for CRTs
if wave_count == 0: #This is for CRTs
print("Enemy Wave: ", wave_count)
enemy = CRT
for x in range(COLS):
for y in range(ROWS):
var cols_mod = COLS - 1
var rows_mod = ROWS - 1
for x in range(cols_mod):
for y in range(rows_mod):
var pos_mod = int (randf_range(-42,32))
var e = enemy.instantiate()
var pos = Vector2(x * (28 + 4) + 56, 28 * 2 + y * 38)
var pos = Vector2(x * (36 + 12) + 56, 28 * 2 + y * 38)
add_child(e)
e.start(pos)
enemy_count = ROWS * COLS
e.start(pos + Vector2(pos_mod, y))
enemy_count = rows_mod * cols_mod
await get_tree().process_frame
print_debug("Remaining enemies: ", enemy_count, ", ", get_tree().get_nodes_in_group("enemies").size())

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.2 KiB

After

Width:  |  Height:  |  Size: 1.1 KiB

Before After
Before After

BIN
sprites/coffee-buoy.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 496 B

View file

@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cu1hmiru4slak"
path="res://.godot/imported/coffee-buoy.png-b7fec6fc51a2926623b0d4a4c83e8305.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/coffee-buoy.png"
dest_files=["res://.godot/imported/coffee-buoy.png-b7fec6fc51a2926623b0d4a4c83e8305.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1