Final jam version submisson: added placeholder sounds, fixed character

flashing on game restart.
This commit is contained in:
Henry 2026-03-08 14:26:21 +00:00
parent 8679e817ee
commit df13ee42d8
36 changed files with 400 additions and 58 deletions

View file

@ -2,13 +2,13 @@
name="Web"
platform="Web"
runnable=false
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter="*"
exclude_filter=""
export_path="../../Downloads/2026-03-06 235841 The Third Place/index.html"
export_path="../../Downloads/2026-03-08 121752 The Third Place/index.html"
patches=PackedStringArray()
patch_delta_encoding=false
patch_delta_compression_level_zstd=19
@ -52,7 +52,7 @@ threads/godot_pool_size=4
name="macOS"
platform="macOS"
runnable=true
runnable=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
@ -312,7 +312,7 @@ rm -rf \"{temp_dir}\""
name="Windows Desktop"
platform="Windows Desktop"
runnable=true
runnable=false
dedicated_server=false
custom_features=""
export_filter="all_resources"

View file

@ -11,11 +11,12 @@ var pause: bool = false
var horse_counter: int = 0
var horse_phase: bool = true
var exploding:bool = false
var exploding:bool = false
var heart_taken: bool = false
var heart_broken: bool = false
@onready var boss = $AnimationPlayer
@onready var heart = $Boss/Heart/AnimationPlayer
@onready var screensize = get_viewport_rect().size
func _ready():
@ -63,8 +64,10 @@ func boss_horse():
print("Boss horse!")
await get_tree().create_timer(2).timeout
EventBus.flash_screen.emit(.15)
$Heart.hide()
$Heart.monitoring = false
#if heart_taken == true: return
#$Heart.hide()
#heart.stop()
#$Heart.monitoring = false
$Sprite2D.frame = 7
$Horse.show()
$Horse.start()
@ -105,6 +108,7 @@ func offer_heart():
print("Lady of Whispers offers you a heart!")
boss.play("rise")
await get_tree().create_timer(4).timeout
$Heart/AnimationPlayer.play("beat")
$Heart.show()
$Heart.monitoring = true
$Heart.monitorable = true
@ -112,10 +116,15 @@ func offer_heart():
func heart_check():
print("Heart check!")
await get_tree().create_timer(5).timeout
if heart_taken == false:
await get_tree().create_timer(4).timeout
await get_tree().create_timer(1).timeout
horse_counter = 0
print("Horse Counter:",horse_counter)
$Heart/AnimationPlayer.stop()
$Heart.hide()
$Heart.monitoring = false
$Heart.monitorable = false
if heart_taken == true or heart_broken == true:
#$Heart.monitoring = false

View file

@ -8,6 +8,9 @@
[ext_resource type="Texture2D" uid="uid://dy743vehs0t1t" path="res://icon.svg" id="5_wqpjq"]
[ext_resource type="Texture2D" uid="uid://c4nhwvs13x5bc" path="res://sprites/heart.png" id="7_2cdgk"]
[ext_resource type="Script" uid="uid://b01h56iyb6pp2" path="res://scenes/heart.gd" id="7_qsl3t"]
[ext_resource type="AudioStream" uid="uid://c7q8cq4h58pfo" path="res://sounds/pew.wav" id="8_5f346"]
[ext_resource type="AudioStream" uid="uid://p1cak78qhthj" path="res://sounds/horse.wav" id="9_0onds"]
[ext_resource type="AudioStream" uid="uid://bwdkcyrjnxfhu" path="res://sounds/chicken_thunk.wav" id="9_2avx2"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_qsl3t"]
particle_flag_disable_z = true
@ -198,6 +201,21 @@ tracks/0/keys = {
"update": 0,
"values": [Vector2(1, 1), Vector2(1.15, 1.15), Vector2(0.75, 0.75)]
}
tracks/1/type = "audio"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Thumper")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"clips": [{
"end_offset": 0.0,
"start_offset": 0.0,
"stream": ExtResource("9_2avx2")
}],
"times": PackedFloat32Array(0.23333333)
}
tracks/1/use_blend = true
[sub_resource type="AnimationLibrary" id="AnimationLibrary_0onds"]
_data = {
@ -271,6 +289,17 @@ texture = ExtResource("5_wqpjq")
wait_time = 0.05
one_shot = true
[node name="Pew" type="AudioStreamPlayer2D" parent="Horse" unique_id=199750061]
stream = ExtResource("8_5f346")
volume_db = -13.0
pitch_scale = 0.95
max_polyphony = 4
[node name="HorseWinnie" type="AudioStreamPlayer2D" parent="Horse" unique_id=1530275436]
stream = ExtResource("9_0onds")
volume_db = -6.0
pitch_scale = 1.15
[node name="Heart" type="Area2D" parent="." unique_id=1098254590 groups=["heart"]]
visible = false
position = Vector2(0, -71)
@ -287,6 +316,9 @@ shape = SubResource("RectangleShape2D_qsl3t")
[node name="AnimationPlayer" type="AnimationPlayer" parent="Heart" unique_id=47669741]
libraries/ = SubResource("AnimationLibrary_0onds")
autoplay = &"beat"
[node name="Thumper" type="AudioStreamPlayer2D" parent="Heart" unique_id=1251816952]
volume_db = -10.651
pitch_scale = 0.64
[connection signal="timeout" from="Horse/ShootTimer" to="Horse" method="_on_shoot_timer_timeout"]

View file

@ -44,6 +44,7 @@ var horse_phase: bool = false
#rotater.rotation_degrees - fmod(new_rotation, 360)
func start():
$HorseWinnie.play()
shoot_timer.start()
rotate_direction = randi_range(0,1)
print("Shoot timer started!")
@ -61,6 +62,7 @@ func _process(_delta):
func spawn_bullet():
var bullet = bullet_scene.instantiate()
$Pew.play()
get_tree().root.add_child(bullet)
bullet.position = rotater.global_position
bullet.rotation = rotater.global_rotation

View file

@ -6,6 +6,7 @@ extends Area2D
var shader_active = false
var pause = false
var target = null
var stuck: bool = false
@onready var head_splat = preload("res://sprites/head_splat.png")
@ -49,11 +50,14 @@ func _on_area_entered(area: Area2D) -> void:
queue_free()
"shards":
if stuck == true: return
if area.is_in_group("shards"):
#print("Shards hit!")
area.hit_detection()
# stick_to_target(target)
reparent(area)
stuck = true
$Splat.play()
$Sprite2D.texture = head_splat
$Sprite2D.hframes = 1
position = Vector2.ZERO
@ -63,6 +67,7 @@ func _on_area_entered(area: Area2D) -> void:
"mirror":
if stuck == true: return
if area.is_in_group("enemies"):
print("Mirror hit!")
area.hit_detection()

View file

@ -4,6 +4,7 @@
[ext_resource type="Shader" uid="uid://dfywtah53il1m" path="res://shaders/player_hit.gdshader" id="2_eoqba"]
[ext_resource type="Texture2D" uid="uid://bnc77g20gb20h" path="res://sprites/david-head.png" id="2_y25gk"]
[ext_resource type="Texture2D" uid="uid://dwd6pycecukqb" path="res://sprites/david-headshot.png" id="3_l5glv"]
[ext_resource type="AudioStream" uid="uid://cy01lrl2la6bn" path="res://sounds/splat_alt.wav" id="5_qncy5"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_qncy5"]
shader = ExtResource("2_eoqba")
@ -42,5 +43,9 @@ shape = SubResource("RectangleShape2D_2b2rl")
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="." unique_id=210965331]
[node name="Splat" type="AudioStreamPlayer2D" parent="." unique_id=950499235]
stream = ExtResource("5_qncy5")
volume_db = -1.425
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]

View file

@ -34,6 +34,7 @@ func _on_timer_timeout() -> void:
func _on_shoot_timer_timeout():
var b = bullet_scene.instantiate()
$Pew.play()
get_tree().root.add_child(b)
b.start(position)
$ShootTimer.wait_time = randf_range(4, 20)
@ -51,6 +52,7 @@ func hit_detection():
EventBus.enemy_hit.emit(5)
speed = 0
$AnimationPlayer.play("explode")
$ChickenHit.play()
#set_deferred("monitoring", false)
await $AnimationPlayer.animation_finished
queue_free()

View file

@ -3,6 +3,8 @@
[ext_resource type="Script" uid="uid://i0r17jo6838m" path="res://scenes/enemy_chicken.gd" id="1_s7c3p"]
[ext_resource type="Texture2D" uid="uid://cy4jggxmnohbb" path="res://sprites/chicken.png" id="2_h1rgn"]
[ext_resource type="Texture2D" uid="uid://bm7fgqwqfqmf4" path="res://sprites/explosion_pallete-swap.png" id="3_s7c3p"]
[ext_resource type="AudioStream" uid="uid://bwdkcyrjnxfhu" path="res://sounds/chicken_thunk.wav" id="4_7ellt"]
[ext_resource type="AudioStream" uid="uid://c7q8cq4h58pfo" path="res://sounds/pew.wav" id="5_od8vd"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_4gyqm"]
size = Vector2(28.57145, 28.571442)
@ -219,5 +221,14 @@ one_shot = true
libraries/ = SubResource("AnimationLibrary_7ellt")
autoplay = &"flap"
[node name="ChickenHit" type="AudioStreamPlayer2D" parent="." unique_id=484642092]
stream = ExtResource("4_7ellt")
volume_db = -9.26
[node name="Pew" type="AudioStreamPlayer2D" parent="." unique_id=2040231846]
stream = ExtResource("5_od8vd")
volume_db = -16.0
max_polyphony = 4
[connection signal="timeout" from="MoveTimer" to="." method="_on_timer_timeout"]
[connection signal="timeout" from="ShootTimer" to="." method="_on_shoot_timer_timeout"]

View file

@ -75,6 +75,7 @@ func _on_direction_timer_timeout():
func _on_shoot_timer_timeout():
if can_shoot == true:
var b = bullet_scene.instantiate()
$Pew.play()
get_tree().root.add_child(b)
b.start(position)
#$ShootTimer.wait_time = randf_range(4, 20)
@ -120,6 +121,7 @@ func block():
#if blocking: return
#blocking = true
stunned = true
$BlockCRT.play()
print("CRT Stunned!")
$DirectionTimer.stop()
shader_active = true

View file

@ -5,6 +5,8 @@
[ext_resource type="Texture2D" uid="uid://cy4jggxmnohbb" path="res://sprites/chicken.png" id="2_ugdur"]
[ext_resource type="Texture2D" uid="uid://bm7fgqwqfqmf4" path="res://sprites/explosion_pallete-swap.png" id="3_emiuq"]
[ext_resource type="AudioStream" uid="uid://cbi5q575w1g1n" path="res://sounds/CRT_IMPACT.wav" id="6_gas3w"]
[ext_resource type="AudioStream" uid="uid://drnkea24pvbar" path="res://sounds/crt_block.wav" id="6_r7ajx"]
[ext_resource type="AudioStream" uid="uid://c7q8cq4h58pfo" path="res://sounds/pew.wav" id="7_r7ajx"]
[sub_resource type="Shader" id="Shader_emiuq"]
code = "shader_type canvas_item;
@ -256,6 +258,16 @@ libraries/ = SubResource("AnimationLibrary_7ellt")
stream = ExtResource("6_gas3w")
volume_db = -16.028
[node name="BlockCRT" type="AudioStreamPlayer2D" parent="." unique_id=2105873606]
stream = ExtResource("6_r7ajx")
volume_db = -1.424
[node name="Pew" type="AudioStreamPlayer2D" parent="." unique_id=1064680598]
stream = ExtResource("7_r7ajx")
volume_db = -20.82
pitch_scale = 0.95
max_polyphony = 2
[connection signal="timeout" from="MoveTimer" to="." method="_on_timer_timeout"]
[connection signal="timeout" from="ShootTimer" to="." method="_on_shoot_timer_timeout"]
[connection signal="timeout" from="DirectionTimer" to="." method="_on_direction_timer_timeout"]

View file

@ -2,6 +2,7 @@ extends Area2D
func _ready() -> void:
EventBus.heart_beat.connect(_on_heart_beat)
func _on_heart_beat(tempo: float):
if tempo == 0:
@ -10,3 +11,4 @@ func _on_heart_beat(tempo: float):
tween.tween_property(self, "modulate",Color(0,0,0), 2.5)
elif tempo > 0:
$AnimationPlayer.set_speed_scale(tempo)

View file

@ -4,6 +4,7 @@ var player = preload("res://scenes/player.tscn")
var instance = null
var playing: bool = false
var enemy_wave: int
var enemy_count: int = 0:
set(value):
@ -30,7 +31,7 @@ func _ready():
EventBus.secret_win_game.connect(_on_secret_win_game)
#func spawn_enemies():
#func spawn_enemies():
## print("Remaining enemies: ", enemy_count)
## await get_tree().process_frame
#enemy_wave += 1
@ -80,6 +81,7 @@ func _on_player_died():
# get_tree().call_group("enemies", "queue_free")
# $Player.set_process(false)
# get_tree().call_group("enemies", "set_process", false)
$SFX/AmbientHiss.stop()
EventBus.goose_talk.emit(7)
instance.queue_free()
game_over.show()
@ -106,15 +108,14 @@ func new_game():
Global.score = 0
$CanvasLayer/UI.update_score(Global.score)
# Tell the shield to recharge.
# EventBus.initialize_shieldbar.emit()
# await EventBus.initialize_shieldbar
# Tell the shield to recharge without flashing the player.
# instantiate the Player
# await get_tree().create_timer(1).timeout
instance = player.instantiate()
add_child(instance)
$Player.start()
$SFX/AmbientHiss.play()
# Reset Clouds
EventBus.cloud_speed.emit(false)
@ -177,7 +178,7 @@ func _on_win_game(value: int):
playing = false
$Player._on_player_victory(2)
await $Player._on_player_victory(2)
game_over.show()
game_over.show()
await get_tree().create_timer(5).timeout
game_over.hide()
$CanvasLayer/Title.show()
@ -186,6 +187,7 @@ func _on_win_game(value: int):
func _on_flash_screen(duration: float = .25):
print("flash!")
$SFX/Tuner.play()
$CanvasLayer/ColorRect.visible = true
await get_tree().create_timer(duration).timeout
#var tween = create_tween().set_parallel(false)

View file

@ -12,7 +12,9 @@
[ext_resource type="PackedScene" uid="uid://cd1kwb8klcsb5" path="res://scenes/goose.tscn" id="9_85g3d"]
[ext_resource type="AudioStream" uid="uid://c3e8sdfqcikp6" path="res://sounds/welcome.wav" id="10_choun"]
[ext_resource type="PackedScene" uid="uid://drf1k1iulvy6f" path="res://scenes/wave.tscn" id="11_ya4ey"]
[ext_resource type="AudioStream" uid="uid://c4rr5yd22wmof" path="res://sounds/Ambient 1.0.wav" id="12_trceg"]
[ext_resource type="AudioStream" uid="uid://i61hg7wispq6" path="res://sounds/Ambient 2.0.wav" id="12_trceg"]
[ext_resource type="AudioStream" uid="uid://mjhprrmwn7qk" path="res://sounds/radio_tune.wav" id="14_a8y0u"]
[ext_resource type="AudioStream" uid="uid://btna02f5ajd7y" path="res://sounds/ambient_hiss.wav" id="15_jkv2x"]
[sub_resource type="Animation" id="Animation_1bvp3"]
length = 0.001
@ -135,13 +137,24 @@ position = Vector2(301, 272)
[node name="Welcome" type="AudioStreamPlayer2D" parent="." unique_id=1716491479]
position = Vector2(118, 162)
stream = ExtResource("10_choun")
volume_db = -0.5
volume_db = 0.5
[node name="LevelAudio" type="AudioStreamPlayer2D" parent="." unique_id=2125260365]
stream = ExtResource("12_trceg")
volume_db = -20.0
pitch_scale = 0.8
[node name="Wave" parent="." unique_id=2117861058 instance=ExtResource("11_ya4ey")]
[node name="SFX" type="Node2D" parent="." unique_id=2059049976]
[node name="Tuner" type="AudioStreamPlayer2D" parent="SFX" unique_id=751830572]
stream = ExtResource("14_a8y0u")
volume_db = -27.781
pitch_scale = 0.8
max_polyphony = 2
[node name="AmbientHiss" type="AudioStreamPlayer2D" parent="SFX" unique_id=2084228487]
stream = ExtResource("15_jkv2x")
volume_db = -17.0
pitch_scale = 0.71
[connection signal="pressed" from="CanvasLayer/CenterContainer/Start" to="." method="_on_start_pressed"]

View file

@ -28,6 +28,7 @@ var clamp_shield = clamp(shield, 0, max_shield)
@onready var explosion = $Explosion
@onready var wait_time = $GunCooldown
@onready var ship = $Ship
@onready var game_status = get_node("/root/Main")
func _ready():
set_process(false)
@ -38,23 +39,25 @@ func _ready():
func start():
print(shield)
shader_active = false
$Ship.frame = 0
# $Ship/Boosters/BoosterBurst.hide()
# $Ship/Boosters.hide()
$Ship.show()
position = Vector2(screensize.x / 2, screensize.y)
var tween = create_tween()
tween.tween_property(self, "position:y", 120 * -1, 1).as_relative()
await tween.finished
$GunCooldown.wait_time = cooldown
_on_set_shield(max_shield)
print(shield)
await get_tree().create_timer(1).timeout
set_process(true)
# $Ship/Boosters.show()
can_shoot = true
# EventBus.shield_changed.emit(max_shield, old_value, shield)
if game_status.playing == false:
shader_active = false
$Ship.frame = 0
# $Ship/Boosters/BoosterBurst.hide()
# $Ship/Boosters.hide()
$Ship.show()
position = Vector2(screensize.x / 2, screensize.y)
var tween = create_tween()
tween.tween_property(self, "position:y", 120 * -1, 1).as_relative()
await tween.finished
$GunCooldown.wait_time = cooldown
_on_set_shield(max_shield)
print(shield)
await get_tree().create_timer(1).timeout
set_process(true)
# $Ship/Boosters.show()
can_shoot = true
# EventBus.shield_changed.emit(max_shield, old_value, shield)
func _process(delta):
if pause == true: return
@ -91,20 +94,21 @@ func shoot():
tween.tween_property(ship, "position:y", 0, 0.05)
func _on_set_shield(value: int):
var old_value = shield
# shield = clamp(value, 0, max_shield)
shield = min(max_shield, value)
EventBus.shield_changed.emit(max_shield, old_value, shield)
print("Shield set to:", shield)
if shield <= 0:
set_process(false)
$Ship.hide()
shader_active = false
$Explosion.show()
$Explosion/AnimationPlayer.play("explosion-one-shot")
await $Explosion/AnimationPlayer.animation_finished
EventBus.player_died.emit()
var old_value = shield
# shield = clamp(value, 0, max_shield)
shield = min(max_shield, value)
EventBus.shield_changed.emit(max_shield, old_value, shield)
print("Shield set to:", shield)
if shield <= 0:
set_process(false)
$Ship.hide()
shader_active = false
$Explosion.show()
$Explosion/AnimationPlayer.play("explosion-one-shot")
await $Explosion/AnimationPlayer.animation_finished
EventBus.player_died.emit()
func _on_gun_cooldown_timeout() -> void:
$HeadInflate.play()
@ -161,8 +165,8 @@ func _on_area_entered(area):
func _on_damage_taken():
if shield == 0:
shader_active = false
if shield == 0 and game_status.playing == false:
#shader_active = false
return
else:

View file

@ -10,9 +10,10 @@
[ext_resource type="PackedScene" uid="uid://4jvu41vu2557" path="res://scenes/explosion.tscn" id="8_dw050"]
[ext_resource type="Texture2D" uid="uid://bnc77g20gb20h" path="res://sprites/david-head.png" id="8_ur7pv"]
[ext_resource type="Texture2D" uid="uid://bm7fgqwqfqmf4" path="res://sprites/explosion_pallete-swap.png" id="10_d2wvv"]
[ext_resource type="AudioStream" uid="uid://d3ejo2dfxblsx" path="res://sounds/HeadInflatePOP.wav" id="10_y4r1p"]
[ext_resource type="AudioStream" uid="uid://co6fdp24nloo1" path="res://sounds/HeadInflatePOP 2.0.wav" id="11_d2wvv"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_b26j0"]
resource_local_to_scene = true
shader = ExtResource("3_dw050")
shader_parameter/toggle = 0.0
@ -141,8 +142,8 @@ region_enabled = true
region_rect = Rect2(0, 0, 96, 16)
[node name="HeadInflate" type="AudioStreamPlayer2D" parent="." unique_id=374500278]
stream = ExtResource("10_y4r1p")
volume_db = -9.973
stream = ExtResource("11_d2wvv")
volume_db = 2.1
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="damage_taken" from="." to="." method="_on_damage_taken"]

View file

@ -56,18 +56,18 @@ func spawn_enemies():
if wave_count == 2: #This if for Mirror
print("Enemy Wave: ", wave_count)
# Spawn Table
# Spawn Tablea
EventBus.flash_screen.emit(.15)
var t = TABLE.instantiate()
add_child(t)
t.position = Vector2(screensize.x / 2, position.y + 125)
await get_tree().create_timer(1.5).timeout
#await get_tree().create_timer(1.5).timeout
var ts = t.get_child(2)
await get_tree().create_timer(.9).timeout
ts.play()
ts = t.get_child(0)
ts.frame = 1
EventBus.flash_screen.emit(.15)
EventBus.flash_screen.emit(.25)
await get_tree().create_timer(1.5).timeout
# Spawn Mirror
@ -89,7 +89,7 @@ func spawn_enemies():
s.start_all_animations()
if wave_count == 3: #This is for Boss
if wave_count == 3 : #This is for Boss
# Hide the player

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@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://i61hg7wispq6"
path="res://.godot/imported/Ambient 2.0.wav-495d1f100c20e3c6078fdeca860f7a0c.sample"
[deps]
source_file="res://sounds/Ambient 2.0.wav"
dest_files=["res://.godot/imported/Ambient 2.0.wav-495d1f100c20e3c6078fdeca860f7a0c.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

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@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://co6fdp24nloo1"
path="res://.godot/imported/HeadInflatePOP 2.0.wav-7e2fb9bcfc3292732e1f4a650231ade6.sample"
[deps]
source_file="res://sounds/HeadInflatePOP 2.0.wav"
dest_files=["res://.godot/imported/HeadInflatePOP 2.0.wav-7e2fb9bcfc3292732e1f4a650231ade6.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

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sounds/ambient_hiss.wav Normal file

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