Added goose_talk() to the global event bus. And a goose.

This commit is contained in:
Henry 2026-02-11 22:08:24 +00:00
parent 614c5b5f78
commit 69b3b935ad
10 changed files with 80 additions and 3 deletions

View file

@ -8,5 +8,6 @@ signal enemy_died()
signal enemy_hit(value: int)
signal initialize_shieldbar()
signal start_game()
signal goose_talk()
@warning_ignore_restore("unused_signal") # put any future signals you add between the two ignore annotations

16
scenes/goose.gd Normal file
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@ -0,0 +1,16 @@
extends Area2D
func _ready() -> void:
EventBus.goose_talk.connect(_on_goose_talk)
func _on_goose_talk():
print("QUACK")
self.show()
#var tween = create_tween()
#tween.tween_property(self, "position:x", +5, .5).set_ease(tween.EASE_OUT)
await get_tree().create_timer(3).timeout
#tween.tween_property(self, "position:x", -5, .5)
self.hide()

1
scenes/goose.gd.uid Normal file
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@ -0,0 +1 @@
uid://dlojuida57qag

10
scenes/goose.tscn Normal file
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@ -0,0 +1,10 @@
[gd_scene format=3 uid="uid://cd1kwb8klcsb5"]
[ext_resource type="Script" uid="uid://dlojuida57qag" path="res://scenes/goose.gd" id="1_wf0t2"]
[ext_resource type="Texture2D" uid="uid://budoyq517fj7r" path="res://sprites/goose.png" id="1_wo8sg"]
[node name="Goose" type="Area2D" unique_id=1594509381]
script = ExtResource("1_wf0t2")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1690665905]
texture = ExtResource("1_wo8sg")

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@ -56,6 +56,7 @@ func _on_enemy_died():
if enemy_count == ROWS * COLS / 2:
print_debug("Enemy count is 50%")
update_enemy_aggression(2,10)
EventBus.goose_talk.emit()
if enemy_count == ROWS * COLS / 4:
print_debug("Enemy count is 25%")
update_enemy_aggression(1,1)
@ -113,6 +114,7 @@ func new_game():
# Tell the enemies to spawn!
#await get_tree().create_timer(.5).timeout
spawn_enemies()
# Tell the game we're playing.
playing = true

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@ -8,6 +8,7 @@
[ext_resource type="Texture2D" uid="uid://bonoqs5pisflo" path="res://_graphics/Mini Pixel Pack 3/UI objects/START (48 x 8).png" id="5_lquwl"]
[ext_resource type="Texture2D" uid="uid://0mcbtnidp5kn" path="res://sprites/third space title.png" id="5_tipki"]
[ext_resource type="Texture2D" uid="uid://bubqwoum50gf8" path="res://_graphics/Mini Pixel Pack 3/UI objects/GAME_OVER (72 x 8).png" id="6_7mycd"]
[ext_resource type="PackedScene" uid="uid://cd1kwb8klcsb5" path="res://scenes/goose.tscn" id="9_85g3d"]
[sub_resource type="Animation" id="Animation_1bvp3"]
length = 0.001
@ -70,7 +71,7 @@ autoplay = &"scroll"
[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=1849605109]
[node name="UI" parent="CanvasLayer" unique_id=1138646344 instance=ExtResource("4_1bvp3")]
offset_right = 196.0
offset_right = -1.0
offset_bottom = 36.0
[node name="Title" type="TextureRect" parent="CanvasLayer" unique_id=561106216]
@ -106,4 +107,9 @@ texture = ExtResource("3_tipki")
centered = false
region_rect = Rect2(0, 0, 240, 320)
[node name="Goose" parent="." unique_id=1594509381 instance=ExtResource("9_85g3d")]
visible = false
z_index = 2
position = Vector2(233, 272)
[connection signal="pressed" from="CanvasLayer/CenterContainer/Start" to="." method="_on_start_pressed"]

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@ -99,7 +99,7 @@ func set_shield(value: int):
$Explosion/AnimationPlayer.play("explosion-one-shot")
await $Explosion/AnimationPlayer.animation_finished
EventBus.player_died.emit()
func _on_gun_cooldown_timeout() -> void:
$HeadInflate.play()
@ -108,7 +108,7 @@ func _on_gun_cooldown_timeout() -> void:
await get_tree().create_timer(0.25).timeout
var tween = create_tween().set_parallel(false)
$Ship/Head.show()
tween.tween_property($Ship/Head, "scale", Vector2(2,2), .15).set_trans(Tween.TRANS_BOUNCE)
tween.tween_property($Ship/Head, "scale", Vector2(.25,2.5), .15).set_trans
tween.tween_property($Ship/Head, "scale", Vector2(1,1), .10).set_trans(Tween.TRANS_BOUNCE)
can_shoot = true

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@ -121,6 +121,7 @@ trail_sections = 2
process_material = SubResource("ParticleProcessMaterial_b26j0")
[node name="Head" type="Sprite2D" parent="Ship" unique_id=522385006]
z_index = -1
position = Vector2(1, -17)
texture = ExtResource("8_ur7pv")
hframes = 3

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sprites/goose.png Normal file

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40
sprites/goose.png.import Normal file
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@ -0,0 +1,40 @@
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"vram_texture": false
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dest_files=["res://.godot/imported/goose.png-72daf264b05b1099965d4f0f009d11a6.ctex"]
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mipmaps/generate=false
mipmaps/limit=-1
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process/channel_remap/green=1
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process/channel_remap/alpha=3
process/fix_alpha_border=true
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