Adjusted particle effect on headshot.

This commit is contained in:
Henry 2026-02-11 15:29:58 +00:00
parent 2cc08692fd
commit 614c5b5f78

View file

@ -12,6 +12,7 @@ gravity = Vector3(0, 98, 0)
size = Vector2(12, 11)
[node name="Bullet" type="Area2D" unique_id=1850257077]
z_index = -1
script = ExtResource("1_v8qja")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=29933687]
@ -23,10 +24,10 @@ hframes = 3
[node name="GPUParticles2D" type="GPUParticles2D" parent="Sprite2D" unique_id=1840545252]
position = Vector2(-1.0728836e-07, -2.5331974e-07)
amount = 2
sub_emitter = NodePath(".")
texture = ExtResource("3_l5glv")
lifetime = 0.03
lifetime = 0.08
explosiveness = 0.21
randomness = 0.15
process_material = SubResource("ParticleProcessMaterial_eoqba")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1297459172]