Adjusted particle effect on headshot.
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1 changed files with 3 additions and 2 deletions
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@ -12,6 +12,7 @@ gravity = Vector3(0, 98, 0)
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size = Vector2(12, 11)
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[node name="Bullet" type="Area2D" unique_id=1850257077]
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z_index = -1
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script = ExtResource("1_v8qja")
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=29933687]
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@ -23,10 +24,10 @@ hframes = 3
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[node name="GPUParticles2D" type="GPUParticles2D" parent="Sprite2D" unique_id=1840545252]
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position = Vector2(-1.0728836e-07, -2.5331974e-07)
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amount = 2
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sub_emitter = NodePath(".")
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texture = ExtResource("3_l5glv")
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lifetime = 0.03
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lifetime = 0.08
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explosiveness = 0.21
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randomness = 0.15
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process_material = SubResource("ParticleProcessMaterial_eoqba")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1297459172]
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