From 614c5b5f7872321c448039af89dd8cb46387a4df Mon Sep 17 00:00:00 2001 From: Henry Date: Wed, 11 Feb 2026 15:29:58 +0000 Subject: [PATCH] Adjusted particle effect on headshot. --- scenes/bullet.tscn | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/scenes/bullet.tscn b/scenes/bullet.tscn index c9d83d0..6ecfa68 100644 --- a/scenes/bullet.tscn +++ b/scenes/bullet.tscn @@ -12,6 +12,7 @@ gravity = Vector3(0, 98, 0) size = Vector2(12, 11) [node name="Bullet" type="Area2D" unique_id=1850257077] +z_index = -1 script = ExtResource("1_v8qja") [node name="Sprite2D" type="Sprite2D" parent="." unique_id=29933687] @@ -23,10 +24,10 @@ hframes = 3 [node name="GPUParticles2D" type="GPUParticles2D" parent="Sprite2D" unique_id=1840545252] position = Vector2(-1.0728836e-07, -2.5331974e-07) amount = 2 +sub_emitter = NodePath(".") texture = ExtResource("3_l5glv") -lifetime = 0.03 +lifetime = 0.08 explosiveness = 0.21 -randomness = 0.15 process_material = SubResource("ParticleProcessMaterial_eoqba") [node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1297459172]