2026 David Lynch game jam based on my shmup experiments.
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Henry 4f0eff986f On the advice of Sophie, I adjusted the shader settings on the resource
to be local to the scene so not all CRTs flashed when one got hit.
2026-03-01 12:21:40 +00:00
_graphics Added rough CRT enemy; roughed in wave tracking and enemy switching; new 2026-02-15 22:58:40 +00:00
scenes On the advice of Sophie, I adjusted the shader settings on the resource 2026-03-01 12:21:40 +00:00
shaders Updated mirror wave; tweaked CRT movement 2026-02-27 01:05:55 +00:00
sounds Implemented additional audio for mirror from Maggie; fixed shader flash 2026-02-28 16:11:13 +00:00
sprites Updated mirror wave; tweaked CRT movement 2026-02-27 01:05:55 +00:00
.editorconfig Initial commit based on the work of shmup-01 2025-12-09 08:49:00 +00:00
.gitattributes Initial commit based on the work of shmup-01 2025-12-09 08:49:00 +00:00
.gitignore Initial commit based on the work of shmup-01 2025-12-09 08:49:00 +00:00
icon.svg Initial commit based on the work of shmup-01 2025-12-09 08:49:00 +00:00
icon.svg.import Initial commit based on the work of shmup-01 2025-12-09 08:49:00 +00:00
project.godot Added head-shooting and regeneration feature to player; added first 2026-02-11 15:04:59 +00:00