Commit graph

16 commits

Author SHA1 Message Date
Henry
02d14e913c Score now briefly pops to a larger size as it increases in value. 2026-01-03 18:08:32 +00:00
Henry
f1eec30167 Decreased movement and shot delay of enemies based on number of enemies
remaining; increased tween speed of enemy bounce at 25% remaining.
2025-12-31 13:34:29 +00:00
Henry
b5d97c0ffb Fixed shield issue by removing old experiments and ensuring the right
values were being used!
2025-12-27 16:25:06 +00:00
Henry
aa7cdc90d6 Trying to sort shield issues. 2025-12-23 18:48:49 +00:00
Henry
ec7a84c252 Added shoot-to-start game code, re-ordered starting sequence using
"playing" variable.
2025-12-23 10:38:27 +00:00
Henry
099440d27f Player now comes up from the bottom of the screen on a new game. 2025-12-20 19:37:32 +00:00
Henry
dec3cbe595 Set up new signals in EventBus; preparing to restructure game start
code.
2025-12-20 09:15:59 +00:00
Henry
7ef6076eda Removed extraneous enemy_died signal from spawning; used
get_nodes_in_group for enemy_count
2025-12-17 19:17:46 +00:00
Henry
485f03d702 Fixed signals; removed most extra debug output. Still issues with
shieldbar showing accurate damage, but functionality of main branch
restored.
2025-12-17 09:19:01 +00:00
Henry
a73fb28552 Troubleshooting player_died signal. 2025-12-16 23:19:03 +00:00
Henry
afc5c68569 Fixed _on_shield_changed logic to smoothly tween shield bar. Added a
function call to trigger shader to flash shield bar.
2025-12-16 13:09:52 +00:00
Henry
d739beb6f2 Cleaned up @export and @onready ordering; commented out unfinished
features.
2025-12-15 12:03:13 +00:00
Henry
1ebba28e5d Updated event_bus to have shield change single; attempted to update
player's set shield but running into problems at runtime.
2025-12-15 10:20:23 +00:00
Henry
d64504189a Branch for signal refactoring, singleton bus. 2025-12-14 20:32:23 +00:00
Henry
ab8643d093 Setting up ground work to tween shield indicator. 2025-12-13 11:14:07 +00:00
Henry
ef773a1ec5 Setup UI canvas, added shield and game start. 2025-12-09 12:00:26 +00:00