Branch for signal refactoring, singleton bus.

This commit is contained in:
Henry 2025-12-14 20:32:23 +00:00
parent ab8643d093
commit d64504189a
10 changed files with 83 additions and 8 deletions

30
ui.gd
View file

@ -3,12 +3,36 @@ extends MarginContainer
@onready var shield_bar = $HBoxContainer/ShieldBar
@onready var score_counter = $HBoxContainer/ScoreCounter
var shader_active = false
func _ready():
get_node("Player.Ship").node_ready.connect("shield_ui", self, "_on_shield_ui")
func update_score(value):
score_counter.display_digits(value)
func update_shield(max_value, value):
var shield_tween = get_tree().create_tween()
func update_shield(max_value, value, old_value):
shield_bar.max_value = max_value
shield_bar.value = value
shield_tween.tween_property(shield_bar, "value", "max_value", 3,).set_trans(Tween.TRANS_LINEAR)
print("update_shield"," ","Current ",(value), " ", "(Max ",(max_value),")"," ","Old Value:"," ",old_value)
if value >= max_value:
print("No need to tween!")
else:
print("I should be tweening!")
var tween = create_tween()
tween.tween_property(shield_bar, "value", (old_value/max_value)*100, .25).set_trans(Tween.TRANS_LINEAR)
func _on_shield_ui():
print("SHIELD FX!")
shader_active = true
shield_bar.material.set_shader_parameter("toggle", 1.0)
await get_tree().create_timer(1).timeout
shader_active = false
shield_bar.material.set_shader_parameter("toggle", 0.0)