Decreased movement and shot delay of enemies based on number of enemies
remaining; increased tween speed of enemy bounce at 25% remaining.
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8 changed files with 57 additions and 5 deletions
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ui.gd
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ui.gd
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@ -13,7 +13,6 @@ func _ready():
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func update_score(value):
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score_counter.display_digits(value)
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func _on_shield_changed(max_value: int, old_value: int, new_value: int) -> void:
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shield_bar.max_value = max_value
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shield_bar.value = old_value
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