Troubleshooting player_died signal.
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7 changed files with 48 additions and 56 deletions
19
ui.gd
19
ui.gd
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@ -17,25 +17,16 @@ func _on_shield_changed(max_value: int, old_value: int, new_value: int) -> void:
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shield_bar.max_value = max_value
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shield_bar.value = new_value
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print("update_shield"," ","Current ",(new_value), " ", "(Max ",(max_value),")"," ","Old Value:"," ",(old_value))
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if new_value >= max_value:
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print("No need to tween!")
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else:
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print("I should be tweening!")
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var shield_depletion = int(old_value - new_value)
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print("Shield Depletion:", old_value, "-", new_value, " = ", shield_depletion)
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var tween = create_tween()
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tween.tween_property(shield_bar, "value", new_value - shield_depletion, .20).set_trans(Tween.TRANS_LINEAR)
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_on_shield_ui()
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var shield_depletion = int(old_value - new_value)
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print("Shield Depletion:", old_value, "-", new_value, " = ", shield_depletion)
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var tween = create_tween()
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tween.tween_property(shield_bar, "value", new_value - shield_depletion, .20).set_trans(Tween.TRANS_LINEAR)
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_on_shield_ui()
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func _on_shield_ui():
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print("SHIELD FX!")
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shader_active = true
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shield_bar.material.set_shader_parameter("toggle", 1.0)
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await get_tree().create_timer(1).timeout
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