Cleaned up @export and @onready ordering; commented out unfinished
features.
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2 changed files with 42 additions and 42 deletions
18
ui.gd
18
ui.gd
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@ -3,10 +3,10 @@ extends MarginContainer
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@onready var shield_bar = $HBoxContainer/ShieldBar
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@onready var score_counter = $HBoxContainer/ScoreCounter
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var shader_active = false
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# var shader_active = false
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func _ready():
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get_node("Player.Ship").node_ready.connect("shield_ui", self, "_on_shield_ui")
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# get_node("Player.Ship").node_ready.connect("shield_ui", self, "_on_shield_ui")
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EventBus.shield_changed.connect(_on_shield_changed)
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func update_score(value):
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@ -30,10 +30,10 @@ func _on_shield_changed(max_value: int, old_value: int, new_value: int) -> void:
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func _on_shield_ui():
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print("SHIELD FX!")
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shader_active = true
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shield_bar.material.set_shader_parameter("toggle", 1.0)
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await get_tree().create_timer(1).timeout
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shader_active = false
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shield_bar.material.set_shader_parameter("toggle", 0.0)
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# func _on_shield_ui():
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# print("SHIELD FX!")
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# shader_active = true
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# shield_bar.material.set_shader_parameter("toggle", 1.0)
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# await get_tree().create_timer(1).timeout
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# shader_active = false
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# shield_bar.material.set_shader_parameter("toggle", 0.0)
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