Removed extraneous enemy_died signal from spawning; used
get_nodes_in_group for enemy_count
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485f03d702
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7ef6076eda
5 changed files with 21 additions and 10 deletions
2
ui.gd
2
ui.gd
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@ -24,8 +24,6 @@ func _on_shield_changed(max_value: int, old_value: int, new_value: int) -> void:
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_on_fx_shield_ui()
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func _on_fx_shield_ui():
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shader_active = true
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shield_bar.material.set_shader_parameter("toggle", 1.0)
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