Removed extraneous enemy_died signal from spawning; used

get_nodes_in_group for enemy_count
This commit is contained in:
Henry 2025-12-17 19:17:46 +00:00
parent 485f03d702
commit 7ef6076eda
5 changed files with 21 additions and 10 deletions

2
ui.gd
View file

@ -24,8 +24,6 @@ func _on_shield_changed(max_value: int, old_value: int, new_value: int) -> void:
_on_fx_shield_ui()
func _on_fx_shield_ui():
shader_active = true
shield_bar.material.set_shader_parameter("toggle", 1.0)