Updated event_bus to have shield change single; attempted to update

player's set shield but running into problems at runtime.
This commit is contained in:
Henry 2025-12-15 10:20:23 +00:00
parent d64504189a
commit 1ebba28e5d
7 changed files with 18 additions and 12 deletions

11
ui.gd
View file

@ -6,20 +6,21 @@ extends MarginContainer
var shader_active = false
func _ready():
get_node("Player.Ship").node_ready.connect("shield_ui", self, "_on_shield_ui")
get_node("Player.Ship").node_ready.connect("shield_ui", self, "_on_shield_ui")
EventBus.shield_changed.connect(_on_shield_changed)
func update_score(value):
score_counter.display_digits(value)
func update_shield(max_value, value, old_value):
func _on_shield_changed(max_value: int, old_value: int, new_value: int) -> void:
shield_bar.max_value = max_value
shield_bar.value = value
shield_bar.value = new_value
print("update_shield"," ","Current ",(value), " ", "(Max ",(max_value),")"," ","Old Value:"," ",old_value)
print("update_shield"," ","Current ",(new_value), " ", "(Max ",(max_value),")"," ","Old Value:"," ",old_value)
if value >= max_value:
if new_value >= max_value:
print("No need to tween!")
else: