Henry
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c8d578af04
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Enemy spawning code now reference COLS and ROWS constants; removed
extraneous enemy_count removal.
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2025-12-27 10:08:30 +00:00 |
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Henry
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25a4897697
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Tracking down the spawning of extra enemies; removed extraneous enemy
counting and queue_free of enemies.
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2025-12-24 15:59:15 +00:00 |
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Henry
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a20e496c2e
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Enemies now stay on screen after player dies, until start of new game.
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2025-12-23 14:28:35 +00:00 |
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Henry
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dec3cbe595
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Set up new signals in EventBus; preparing to restructure game start
code.
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2025-12-20 09:15:59 +00:00 |
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Henry
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7ef6076eda
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Removed extraneous enemy_died signal from spawning; used
get_nodes_in_group for enemy_count
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2025-12-17 19:17:46 +00:00 |
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Henry
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485f03d702
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Fixed signals; removed most extra debug output. Still issues with
shieldbar showing accurate damage, but functionality of main branch
restored.
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2025-12-17 09:19:01 +00:00 |
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Henry
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a73fb28552
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Troubleshooting player_died signal.
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2025-12-16 23:19:03 +00:00 |
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Henry
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da65849c27
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Initial commit based on the work of shmup-01
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2025-12-09 08:49:00 +00:00 |
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