Fixed signals; removed most extra debug output. Still issues with
shieldbar showing accurate damage, but functionality of main branch restored.
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parent
a73fb28552
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3 changed files with 8 additions and 3 deletions
1
enemy.gd
1
enemy.gd
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@ -36,6 +36,7 @@ func _process(delta):
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func explode():
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print_debug("Enemy died!")
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speed = 0
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$AnimationPlayer.play("explode")
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set_deferred("monitoring", false)
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