Fixed signals; removed most extra debug output. Still issues with

shieldbar showing accurate damage, but functionality of main branch
restored.
This commit is contained in:
Henry 2025-12-17 09:19:01 +00:00
parent a73fb28552
commit 485f03d702
3 changed files with 8 additions and 3 deletions

View file

@ -36,6 +36,7 @@ func _process(delta):
func explode():
print_debug("Enemy died!")
speed = 0
$AnimationPlayer.play("explode")
set_deferred("monitoring", false)