Troubleshooting player_died signal.

This commit is contained in:
Henry 2025-12-16 23:19:03 +00:00
parent afc5c68569
commit a73fb28552
7 changed files with 48 additions and 56 deletions

View file

@ -1,7 +1,5 @@
extends Area2D
signal died
var bullet_scene = preload("res://enemy_bullet.tscn")
var start_pos = Vector2.ZERO
var speed = 0
@ -41,6 +39,6 @@ func explode():
speed = 0
$AnimationPlayer.play("explode")
set_deferred("monitoring", false)
died.emit(5)
EventBus.enemy_died.emit(5)
await $AnimationPlayer.animation_finished
queue_free()