Troubleshooting player_died signal.
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7 changed files with 48 additions and 56 deletions
4
enemy.gd
4
enemy.gd
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@ -1,7 +1,5 @@
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extends Area2D
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signal died
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var bullet_scene = preload("res://enemy_bullet.tscn")
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var start_pos = Vector2.ZERO
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var speed = 0
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@ -41,6 +39,6 @@ func explode():
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speed = 0
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$AnimationPlayer.play("explode")
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set_deferred("monitoring", false)
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died.emit(5)
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EventBus.enemy_died.emit(5)
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await $AnimationPlayer.animation_finished
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queue_free()
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