Enemy spawning code now reference COLS and ROWS constants; removed
extraneous enemy_count removal.
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3 changed files with 20 additions and 10 deletions
3
enemy.gd
3
enemy.gd
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@ -43,9 +43,10 @@ func explode():
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if exploding: return
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exploding = true
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print_debug("Enemy explode!")
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EventBus.enemy_hit.emit(5)
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speed = 0
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$AnimationPlayer.play("explode")
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set_deferred("monitoring", false)
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EventBus.enemy_died.emit(5)
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await $AnimationPlayer.animation_finished
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queue_free()
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EventBus.enemy_died.emit()
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