Removed extraneous enemy_died signal from spawning; used

get_nodes_in_group for enemy_count
This commit is contained in:
Henry 2025-12-17 19:17:46 +00:00
parent 485f03d702
commit 7ef6076eda
5 changed files with 21 additions and 10 deletions

View file

@ -36,7 +36,7 @@ func _process(delta):
func explode():
print_debug("Enemy died!")
print_debug("Enemy explode!")
speed = 0
$AnimationPlayer.play("explode")
set_deferred("monitoring", false)