Removed extraneous enemy_died signal from spawning; used
get_nodes_in_group for enemy_count
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parent
485f03d702
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7ef6076eda
5 changed files with 21 additions and 10 deletions
2
enemy.gd
2
enemy.gd
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@ -36,7 +36,7 @@ func _process(delta):
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func explode():
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print_debug("Enemy died!")
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print_debug("Enemy explode!")
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speed = 0
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$AnimationPlayer.play("explode")
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set_deferred("monitoring", false)
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