Set up new signals in EventBus; preparing to restructure game start

code.
This commit is contained in:
Henry 2025-12-20 09:15:59 +00:00
parent 7ef6076eda
commit dec3cbe595
9 changed files with 34 additions and 14 deletions

View file

@ -4,6 +4,8 @@ var bullet_scene = preload("res://enemy_bullet.tscn")
var start_pos = Vector2.ZERO
var speed = 0
var exploding = false
@onready var screensize = get_viewport_rect().size
func start(pos):
@ -36,6 +38,8 @@ func _process(delta):
func explode():
if exploding: return
exploding = true
print_debug("Enemy explode!")
speed = 0
$AnimationPlayer.play("explode")