Tracking down the spawning of extra enemies; removed extraneous enemy

counting and queue_free of enemies.
This commit is contained in:
Henry 2025-12-24 15:59:15 +00:00
parent be3919acd7
commit 25a4897697
4 changed files with 15 additions and 12 deletions

View file

@ -8,8 +8,6 @@ var exploding = false
@onready var screensize = get_viewport_rect().size
func _ready() -> void:
EventBus.enemy_win.connect(_on_enemy_win)
func start(pos):
speed = 0
@ -24,8 +22,6 @@ func start(pos):
$ShootTimer.wait_time = randf_range(4, 20)
$ShootTimer.start()
func _on_enemy_win() -> void:
print("Enemy win!")
func _on_timer_timeout() -> void:
speed = randf_range(75, 100)